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Post by starcruiser on Jan 6, 2019 8:39:00 GMT -7
If you look at the original TMP blueprints, they mention "primary force field" and "deflector shields" on sheet 3.
I think that pretty much confirms that idea...
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Post by rabid on Jan 6, 2019 14:57:34 GMT -7
Sorry I should have clarified, I meant in terms of Gameplay the shields should represent ALL defensive systems for simplicity's sake.
That said I'd still like to see what the CIDS rules look like.
The government should be open by then. Don't see what the big deal is most of the democrats have walls around their HOMES. Walls for me but not for thee. ALas. /end off topic
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Post by LordOther on Jan 10, 2019 13:30:19 GMT -7
Sorry I should have clarified, I meant in terms of Gameplay the shields should represent ALL defensive systems for simplicity's sake. That said I'd still like to see what the CIDS rules look like. Personally, I think it would make sense gameplay wise to explain why the Enterprise and her Constitution and Enterprise-class sisterships were considered the "Queens of Starfleet" . Perhaps Heavy Cruisers like the Enterprise (and larger) are the only vessels that carry a CIDSS. Scouts, Destroyers, Frigates and the like don't carry them, thus explaining why screens are never mentioned in conjunction with Reliant in TWOK.. my two cents.
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Post by bazbaziah on Jan 11, 2019 2:31:43 GMT -7
Another angle on CIDSS could be that they can't stop incoming damage from weapon fire but do stop incoming transporter beams? Hence "close in" and "deflector", they deflect transporter locks and stop boarding actions from being carried out. Raising "shields" effectively raises both but just "screens" or "deflectors" is seen as less hostile. Napoleonic sailing ships would raise boarding nets as standard when closing with potentially hostile opponents but would not run out it's guns. Same thing here but with a more high tech twist? Just my thoughts on the subject.
Jim
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Post by tinker on Jan 11, 2019 6:12:43 GMT -7
Sorry I should have clarified, I meant in terms of Gameplay the shields should represent ALL defensive systems for simplicity's sake. I whole heartily agree with this. I know players love to come up with new rules for the game, but sometimes that is not a good thing. I really love the streamlined game play that ST:STCS offers. If you want to represent absolutely everything in Star Trek, then play Star Fleet Battles. Another thing that players seem to forget is that FASA didn't intend for the game to 100% represent starship combat as portrayed in the Star Trek universe, but to represent a game of strategy and tactics that is fast and easy to play - a game where power allocation is sometimes the most important decision you make and can mean the difference between victory and defeat.
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Post by jeffwright on Jan 18, 2019 15:10:50 GMT -7
The defense fields kept transporters from breaking into the bridge--anti-incursion.
In MR. SCOTT'S GUIDE TO THE ENTERPRISE, skin tight fields were also a thing
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