The Salvaging Of The Charger's Price
Jan 28, 2021 14:25:24 GMT -7
trynda1701 and brickwall like this
Post by rarcher on Jan 28, 2021 14:25:24 GMT -7
For background on this Kephan 'raid' scenario see the following info as well as the Price's specs:
Model Number: Mk 1
Date Entering Service: 2279
Number constructed: 1
Superstructure: 55
Damage Chart: C-Single
Weight: 159375 mt
Total SCU: 500
Cargo Capacity: 25000 mt
Computer Type: Mark VIII
Cloaking Device: RCD
Power to engage: 22
6-person Transporters: 2
22-person emergency: 3
Cargo: 4
Crew: 371
Shuttlecraft: 2
Total Power Units: 100
Movement point ratio: 5/1
Warp Engine Type: OWF-3
Number: 2
Power Units: 24 each
Stress Charts: L/M
Impulse Engine Type: OIF-2 x4
Power Units: 13 each
Beam Weapon: OD-11
Firing Arcs: 2f/p 2f/s 1a/p 1a/s
Firing Chart: U
Max Power: 8
Damage Mod:
+3: -
+2: (1-20)
+1: -
Beam Weapon: OD-6
Firing Arcs: 1f 1a
Firing Chart: D
Max Power: 5
Damage Mod:
+3: (1-2)
+2: (3-4)
+1: (5-6)
Torpedo Type: OP-5
Firing Arcs: 2f
Firing Chart: Q
Power to arm: 1
Damage: 10
Shield Type: OSY
Shield Point Ratio: 1/2
Max Shield: 12
Combat Efficiency:
D: Unknown
WDF: 54
Background: Construction for the Charger's Price began in 2270 and due to the costs, technologies needed, and other myriad of matters did not see space flight until early 2279. The ship is large by Orion standards culling the best that the merchant empire has to offer in all areas of technologies. Capable of deep space runs of almost 10 years without resupply the ship has massive cargo bays for hauling all sorts of freight, coupled with impressive power output from 4 impulse engines and 2 warp engines as well as layers upon reinforced superstructure the Charger's Price built and commissioned by former Starfleet captain Alexander Van Horn was finally mated in 2278 with a 'borrowed' RCD romulan cloaking device.
Former Captain Horn had once been a successful human Starfleet captain aboard the USS Freedom's Hound a Mk 3 Loknar frigate. His story would have continued there if for some unexplained reason the captain had decided not to sell his ship to orion pirates in exchange for a hefty cut of the profits and slave trade that resulted
(read I have no idea why my buddy did this go figure but it certainly threw my original campaign idea out the window )
Using the funds he gained to vanish from the justice seeking Starfleet radar he bought a small retired and rundown Dwarfstar freighter taking missions that would take him far from Federation space. Over the next several years 'Captain' Horn upgraded his freighter by several degrees finally selling it in 2268 and purchasing one of his rival's company. With a new influx of credits he began to design his own personal 'yacht' as he called it. But before he could claim ownership of it in 2279 Starfleet's Intelligence Branch caught up with him and instead of fighting surrendered himself.
The fate of the Charger's Price remains a mystery in Orion circles, some say that the ship was claimed by Starfleet itself, others say that the Romulans angered over the stolen (and modern) cloaking device destroyed it while still in its dock yards, still others claim that the ship was stolen by one of the lead builders who turned it into one of the most powerful private pirate raider in known space. Regardless of the truth of the story, one thing is for sure that the Charger's Price remains one of the most expensive ships ever constructed by Orion hands and will likely remain so for a long time to come.
The following scenario occurs in 2280 The Kephen Unity catches wind of a 'powerful pirate ship' secured in a remote drydock on the known borders of Federation Space. Admiral RArcher hearing the rumored ability of the custom one off Orion built cruiser design sets out to secure the remains of the ship for repurposing for the Unity. Calling upon his personally gifted Dreadnought the Vendee as well as three Diamond class light cruisers the BB Balls Toy, the CK Clefton, and the GG Gamer, the Andorian RArcher took personal command of the high risk raid into Federation space to recover this prize in the UC-119 system just in the Federation's borders.
The system was a two planet system the innermost a dead iron rich rock, the outermost a Class-M world which was home to an aging late Four Years War era Starfleet HQ class station (using the armed specs found here! www.ststcsolda.space/federation/starfleet_hq/starfleet_hq.html ) the system thankfully, according to the recent intelligence, was unguarded otherwise but the Charger's Price was kept in a mobile Pearl Class repair facility for study (found here! www.ststcsolda.space/federation/pearl/pearl.html ). The plan was simple while the Vendee and two of the Diamond class cruisers engaged the starbase the remaining Diamond would disable then tow the Price and Pearl facility out of the system.
Upon arrival the heavy raiding ships entered the system, immediately putting the starbase on alert and the facility. Admiral RArcher hailed the base giving them one chance to surrender the Charger's Price without challenge but the base commander simply laughed in his face confident that even his aged Starbase could handle the raid to come. Closing channels RArcher powered up all ships and proceeded into the system as planned.
Battle Outline/Goals:
Federation: 1x Starbase HQ Class Starbase, 1x Pearl Mobile Repair Facility
Unity: 1x Vendee Class XIII Dreadnought, 3x Diamond class light cruisers
Goal For Federation: Defeat incoming raid entirely or destroy/disable RArcher's battleship, prevent the GG Gamer from departing with the Pearl class facility and Charger's Price
Goal For Unity: Disable the Pearl Repair Facility and tow it out of the system. At least RArcher's dreadnought must survive, if disabled or destroyed the raid is called off.
The battle began with a stroke of luck for RArcher, the starbase commander's tactical officer foolish powered the wrong arc of shields to the approaching Unity ships! (AKA: My opposing player declared the wrong shields charged on his sheet and verbally ) Taking advantage of this mishap RArcher powered his forward shields heavily with weapons and swooped in with his two flanking Diamonds on the 'port' arc of the base. The remaining Diamond keeping shields minimally powered sped in on the nearby Pearl facility and opened fire with their forward weapons. The opening shots of RArcher's charge ended up in an almost comical stroke badly damaging the base's shields on that arc. Conversely the GG Gamer's attack on the Pearl wound up equally successful in battering through their port shield array and inflicting heavy damage on crew facilities. Return fire though from the base did cause damage to the BB Balls Toy, and the CK Clefton, both ship's forward shields were tossed aside like a rag doll in the opening engages though damage control teams kept the resulting hull damage to moderate levels with only small scale breaches. RArcher's dreadnought though was left untouched by the opening attack.
Coming about the three Unity ships attacking the starbase kept to the port flank of the now unshielded base. Redistributing power flow RArcher powered up his aft shields to the max this time and his sole aft firing disruptors. The Diamonds kept their weapons to the fore but shields to the aft quarter in their return about face. The base commander irate at the foolish blunder by his tactical chief it was found later took personal command of the base's weapons ignoring the demands of his first officer to send a urgent distress call for any nearby aide! Opening fire once more RArcher's dreadnought struck a further blow this time to the base's port side weapons array damaging the systems there, but this time equally as it happened the base commander opened fire hammering RArcher's ship from the aft quarter the return fire knocking aside the shields and badly damaging the dreadnoughts impulse drive to low operational levels. In return the coming about Diamond's did emergency maneuvers and flipped their facing to forward opening fire. The shots though did minimal effect to already damaged or destroyed hull areas. Equally at this time the GG Gamer now not concerned with the base and out of range of its operational weapons fully fired onto the Pearl. This time shearing off the warp nacelle and port side shield array. With the Pearl disabled and an evac being called on the facility to escape pods the GG Gamer moved into position to tow the Pearl and Charger's Price out of the system.
On the next series of movements RArcher was heard to remark that the deed was done, and for all ships to begin falling back to cover the GG Gamer. Powering shields and his low operational impulse engines to maneuver RArcher and the remaining Diamonds withdrew to extreme range of the base's few port side weapons. Strikes were made by the now foaming at the mouth irate base commander who was heard to demand to his chief engineer later to get out into space and push the base in pursuit. The First Officer having enough of his commanding officer's nonsense it was learned stunned him and took command. Turning the base on its axis he hoped to make distant pot shots at the now retreating Unity ships while putting out a now delayed distress call for any allied ships in the area.
Sadly the First Officer's efforts proved futile, while his distant pot shots actually did land on RArcher's flagship disabling it from further sublight movement on its own, it was determined that since they had what they wanted, and were at the system's edge to tow the Vendee the last bit out of the system before all ship's went safely to warp.
End Of Action Result: Major victory for Unity!
With repairs soon completed RArcher returned to the Unity space informing his superiors of the utter success of his daring raid! Not only had he dealt a serious blow to the system's starbase, aged as it was, he had also secured an intact operational Pearl repair facility and the remains for study of the Charger Price for copying and possible future building efforts! The fact the ship's prized cloaking device was intact was an even greater boon for study for the Unity. Though RArcher suggested they might be wise to not gain the ire of the Star Empire distant as it was by returning it in exchange for credits or some kind of other trade of salvage or the like. His suggestion was taken under advice though the outcome is still being debated by the Unity.
brickwall hope you enjoy this little return gift for your Unity fellows! To be honest had my opposing player not screwed up and some rolls gone my way I think this might have turned out differently!
Model Number: Mk 1
Date Entering Service: 2279
Number constructed: 1
Superstructure: 55
Damage Chart: C-Single
Weight: 159375 mt
Total SCU: 500
Cargo Capacity: 25000 mt
Computer Type: Mark VIII
Cloaking Device: RCD
Power to engage: 22
6-person Transporters: 2
22-person emergency: 3
Cargo: 4
Crew: 371
Shuttlecraft: 2
Total Power Units: 100
Movement point ratio: 5/1
Warp Engine Type: OWF-3
Number: 2
Power Units: 24 each
Stress Charts: L/M
Impulse Engine Type: OIF-2 x4
Power Units: 13 each
Beam Weapon: OD-11
Firing Arcs: 2f/p 2f/s 1a/p 1a/s
Firing Chart: U
Max Power: 8
Damage Mod:
+3: -
+2: (1-20)
+1: -
Beam Weapon: OD-6
Firing Arcs: 1f 1a
Firing Chart: D
Max Power: 5
Damage Mod:
+3: (1-2)
+2: (3-4)
+1: (5-6)
Torpedo Type: OP-5
Firing Arcs: 2f
Firing Chart: Q
Power to arm: 1
Damage: 10
Shield Type: OSY
Shield Point Ratio: 1/2
Max Shield: 12
Combat Efficiency:
D: Unknown
WDF: 54
Background: Construction for the Charger's Price began in 2270 and due to the costs, technologies needed, and other myriad of matters did not see space flight until early 2279. The ship is large by Orion standards culling the best that the merchant empire has to offer in all areas of technologies. Capable of deep space runs of almost 10 years without resupply the ship has massive cargo bays for hauling all sorts of freight, coupled with impressive power output from 4 impulse engines and 2 warp engines as well as layers upon reinforced superstructure the Charger's Price built and commissioned by former Starfleet captain Alexander Van Horn was finally mated in 2278 with a 'borrowed' RCD romulan cloaking device.
Former Captain Horn had once been a successful human Starfleet captain aboard the USS Freedom's Hound a Mk 3 Loknar frigate. His story would have continued there if for some unexplained reason the captain had decided not to sell his ship to orion pirates in exchange for a hefty cut of the profits and slave trade that resulted
(read I have no idea why my buddy did this go figure but it certainly threw my original campaign idea out the window )
Using the funds he gained to vanish from the justice seeking Starfleet radar he bought a small retired and rundown Dwarfstar freighter taking missions that would take him far from Federation space. Over the next several years 'Captain' Horn upgraded his freighter by several degrees finally selling it in 2268 and purchasing one of his rival's company. With a new influx of credits he began to design his own personal 'yacht' as he called it. But before he could claim ownership of it in 2279 Starfleet's Intelligence Branch caught up with him and instead of fighting surrendered himself.
The fate of the Charger's Price remains a mystery in Orion circles, some say that the ship was claimed by Starfleet itself, others say that the Romulans angered over the stolen (and modern) cloaking device destroyed it while still in its dock yards, still others claim that the ship was stolen by one of the lead builders who turned it into one of the most powerful private pirate raider in known space. Regardless of the truth of the story, one thing is for sure that the Charger's Price remains one of the most expensive ships ever constructed by Orion hands and will likely remain so for a long time to come.
The following scenario occurs in 2280 The Kephen Unity catches wind of a 'powerful pirate ship' secured in a remote drydock on the known borders of Federation Space. Admiral RArcher hearing the rumored ability of the custom one off Orion built cruiser design sets out to secure the remains of the ship for repurposing for the Unity. Calling upon his personally gifted Dreadnought the Vendee as well as three Diamond class light cruisers the BB Balls Toy, the CK Clefton, and the GG Gamer, the Andorian RArcher took personal command of the high risk raid into Federation space to recover this prize in the UC-119 system just in the Federation's borders.
The system was a two planet system the innermost a dead iron rich rock, the outermost a Class-M world which was home to an aging late Four Years War era Starfleet HQ class station (using the armed specs found here! www.ststcsolda.space/federation/starfleet_hq/starfleet_hq.html ) the system thankfully, according to the recent intelligence, was unguarded otherwise but the Charger's Price was kept in a mobile Pearl Class repair facility for study (found here! www.ststcsolda.space/federation/pearl/pearl.html ). The plan was simple while the Vendee and two of the Diamond class cruisers engaged the starbase the remaining Diamond would disable then tow the Price and Pearl facility out of the system.
Upon arrival the heavy raiding ships entered the system, immediately putting the starbase on alert and the facility. Admiral RArcher hailed the base giving them one chance to surrender the Charger's Price without challenge but the base commander simply laughed in his face confident that even his aged Starbase could handle the raid to come. Closing channels RArcher powered up all ships and proceeded into the system as planned.
Battle Outline/Goals:
Federation: 1x Starbase HQ Class Starbase, 1x Pearl Mobile Repair Facility
Unity: 1x Vendee Class XIII Dreadnought, 3x Diamond class light cruisers
Goal For Federation: Defeat incoming raid entirely or destroy/disable RArcher's battleship, prevent the GG Gamer from departing with the Pearl class facility and Charger's Price
Goal For Unity: Disable the Pearl Repair Facility and tow it out of the system. At least RArcher's dreadnought must survive, if disabled or destroyed the raid is called off.
The battle began with a stroke of luck for RArcher, the starbase commander's tactical officer foolish powered the wrong arc of shields to the approaching Unity ships! (AKA: My opposing player declared the wrong shields charged on his sheet and verbally ) Taking advantage of this mishap RArcher powered his forward shields heavily with weapons and swooped in with his two flanking Diamonds on the 'port' arc of the base. The remaining Diamond keeping shields minimally powered sped in on the nearby Pearl facility and opened fire with their forward weapons. The opening shots of RArcher's charge ended up in an almost comical stroke badly damaging the base's shields on that arc. Conversely the GG Gamer's attack on the Pearl wound up equally successful in battering through their port shield array and inflicting heavy damage on crew facilities. Return fire though from the base did cause damage to the BB Balls Toy, and the CK Clefton, both ship's forward shields were tossed aside like a rag doll in the opening engages though damage control teams kept the resulting hull damage to moderate levels with only small scale breaches. RArcher's dreadnought though was left untouched by the opening attack.
Coming about the three Unity ships attacking the starbase kept to the port flank of the now unshielded base. Redistributing power flow RArcher powered up his aft shields to the max this time and his sole aft firing disruptors. The Diamonds kept their weapons to the fore but shields to the aft quarter in their return about face. The base commander irate at the foolish blunder by his tactical chief it was found later took personal command of the base's weapons ignoring the demands of his first officer to send a urgent distress call for any nearby aide! Opening fire once more RArcher's dreadnought struck a further blow this time to the base's port side weapons array damaging the systems there, but this time equally as it happened the base commander opened fire hammering RArcher's ship from the aft quarter the return fire knocking aside the shields and badly damaging the dreadnoughts impulse drive to low operational levels. In return the coming about Diamond's did emergency maneuvers and flipped their facing to forward opening fire. The shots though did minimal effect to already damaged or destroyed hull areas. Equally at this time the GG Gamer now not concerned with the base and out of range of its operational weapons fully fired onto the Pearl. This time shearing off the warp nacelle and port side shield array. With the Pearl disabled and an evac being called on the facility to escape pods the GG Gamer moved into position to tow the Pearl and Charger's Price out of the system.
On the next series of movements RArcher was heard to remark that the deed was done, and for all ships to begin falling back to cover the GG Gamer. Powering shields and his low operational impulse engines to maneuver RArcher and the remaining Diamonds withdrew to extreme range of the base's few port side weapons. Strikes were made by the now foaming at the mouth irate base commander who was heard to demand to his chief engineer later to get out into space and push the base in pursuit. The First Officer having enough of his commanding officer's nonsense it was learned stunned him and took command. Turning the base on its axis he hoped to make distant pot shots at the now retreating Unity ships while putting out a now delayed distress call for any allied ships in the area.
Sadly the First Officer's efforts proved futile, while his distant pot shots actually did land on RArcher's flagship disabling it from further sublight movement on its own, it was determined that since they had what they wanted, and were at the system's edge to tow the Vendee the last bit out of the system before all ship's went safely to warp.
End Of Action Result: Major victory for Unity!
With repairs soon completed RArcher returned to the Unity space informing his superiors of the utter success of his daring raid! Not only had he dealt a serious blow to the system's starbase, aged as it was, he had also secured an intact operational Pearl repair facility and the remains for study of the Charger Price for copying and possible future building efforts! The fact the ship's prized cloaking device was intact was an even greater boon for study for the Unity. Though RArcher suggested they might be wise to not gain the ire of the Star Empire distant as it was by returning it in exchange for credits or some kind of other trade of salvage or the like. His suggestion was taken under advice though the outcome is still being debated by the Unity.
brickwall hope you enjoy this little return gift for your Unity fellows! To be honest had my opposing player not screwed up and some rolls gone my way I think this might have turned out differently!