Post by rarcher on Jan 23, 2022 15:30:37 GMT -7
As with the transport here is the scout ship sheet as encountered by the Silentmeister. Look wise the scout is a narrow long triangle shape with small 'bumps' all three tips which are the emplacement for the classes sensors.
The scout ship encountered by the Silentmeister on its intelligence gathering mission, was later nicknamed the Fly Jacket class due to its similarity in shape to a Risan flying insect during mating season. The scout ship while small is interestingly armed for a ship of its type and usual mission profile by known powers. After action data analysis and recovery found that unlike other Tordell designs recovered this scout class has 'above average' sensor systems. Unlike other Tordell designs this scout class is far better known in intelligence details due to one being disabled and captured by the Silentmeister.
Construction Data:
Model Number: Mark I
Ship Class: IV
Date Entering Service: Estimated 2250-2253
Number Constructed: Unknown
Hull Data:
Superstructure Points: 14
Damage Chart: B
Size:
Length: 250 meters
Width: 90 meters
Height: 25 meters
Cargo:
Cargo Units: 50 Units
Cargo Capacity: 2,500 mt
Equipment Data:
Control Computer Type: TEC-2
Transporters:
Standard: 1
Emergency: 1
Cargo: 1
Other Data:
Crew: 20
Shuttlecraft: 0
Engines and Power Data:
Total Power Units Available: 27
Movement Point Ratio: 2/1
Warp Engine Type: TEWB-3
Number: 1
Power Units Available: 12
Stress Charts: M/N
Maximum Safe Cruising Speed: Warp 5
Emergency Speed: Warp 6
Impulse Engine Type: TEIB-2 x3
Power Units Available: 5
Weapons and Firing Data:
Beam Weapon Type: TED-2b
Number: 4 in 2 banks
Firing Arcs: 2fp 2fs
Firing Chart: G
Maximum Power: 4
Damage Modifiers:
+1: (1-10)
Missile Weapon Type: TEP-1
Number: 2
Firing Arcs: 2f
Firing Chart: H
Power To Arm: 1
Damage: 6
Shields Data:
Energized Hull Type: TESD
Shield Point Ratio: 1/2
Maximum Energized Power: 7
Defense Factor: 55
Weapon Damage Factor: 9
Combat Efficiency: 5
Game Note: When operating with 1 or more Tordell ships in a scenario, damage/range of all weapon hits and hull plating defense is increased by 1 step/point per allied ship, as long as the Tordell ships are within 4 hexes of each other.
The scout ship encountered by the Silentmeister on its intelligence gathering mission, was later nicknamed the Fly Jacket class due to its similarity in shape to a Risan flying insect during mating season. The scout ship while small is interestingly armed for a ship of its type and usual mission profile by known powers. After action data analysis and recovery found that unlike other Tordell designs recovered this scout class has 'above average' sensor systems. Unlike other Tordell designs this scout class is far better known in intelligence details due to one being disabled and captured by the Silentmeister.
Construction Data:
Model Number: Mark I
Ship Class: IV
Date Entering Service: Estimated 2250-2253
Number Constructed: Unknown
Hull Data:
Superstructure Points: 14
Damage Chart: B
Size:
Length: 250 meters
Width: 90 meters
Height: 25 meters
Cargo:
Cargo Units: 50 Units
Cargo Capacity: 2,500 mt
Equipment Data:
Control Computer Type: TEC-2
Transporters:
Standard: 1
Emergency: 1
Cargo: 1
Other Data:
Crew: 20
Shuttlecraft: 0
Engines and Power Data:
Total Power Units Available: 27
Movement Point Ratio: 2/1
Warp Engine Type: TEWB-3
Number: 1
Power Units Available: 12
Stress Charts: M/N
Maximum Safe Cruising Speed: Warp 5
Emergency Speed: Warp 6
Impulse Engine Type: TEIB-2 x3
Power Units Available: 5
Weapons and Firing Data:
Beam Weapon Type: TED-2b
Number: 4 in 2 banks
Firing Arcs: 2fp 2fs
Firing Chart: G
Maximum Power: 4
Damage Modifiers:
+1: (1-10)
Missile Weapon Type: TEP-1
Number: 2
Firing Arcs: 2f
Firing Chart: H
Power To Arm: 1
Damage: 6
Shields Data:
Energized Hull Type: TESD
Shield Point Ratio: 1/2
Maximum Energized Power: 7
Defense Factor: 55
Weapon Damage Factor: 9
Combat Efficiency: 5
Game Note: When operating with 1 or more Tordell ships in a scenario, damage/range of all weapon hits and hull plating defense is increased by 1 step/point per allied ship, as long as the Tordell ships are within 4 hexes of each other.