Post by rarcher on Jun 15, 2022 7:50:06 GMT -7
Good morning everyone! So as a teaser for my further upcoming post detailing the heated combat the last two weekends between my college buds and me with our Unity campaign here is another addition to the Tordell fleet! Nicknamed the 'Star Dart' due to its sidelong dart shape but 'star' shaped view from front and back. This is a medium weight command cruiser for the Tordell! Enjoy and comment!
Construction Data:
Model Number: Mark I
Ship Class: IX
Date Entering Service: Unknown
Number Constructed: Unknown
Hull Data:
Superstructure Points: 20
Damage Chart: C
Size:
Length: 300 meters
Width: 160 meters
Height: 120 meters
Cargo:
Cargo Units: Unknown
Cargo Capacity: Unknown
Equipment Data:
Control Computer Type: Unknown
Transporters:
Standard: Unknown
Emergency: Unknown
Cargo: Unknown
Troop: Unknown
Other Data:
Crew: 120
Shuttlecraft: 5
Engines and Power Data:
Total Power Units Available: 55
Movement Point Ratio: 4/1
Warp Engine Type: Unknown
Number: 2
Power Units Available: 20 each
Stress Charts: M/O
Maximum Safe Cruising Speed: Warp 6
Emergency Speed: Warp 8
Impulse Engine Type: Unknown x3
Power Units Available: 5 each
Weapons and Firing Data:
Beam Weapon Type: Unknown
Number: 8 in 4 banks
Firing Arcs: 2fp 2fs 2f 2aps
Firing Chart: G
Maximum Power: 4
Damage Modifiers:
+1: (1-10)
Missile Weapon Type: Unknown
Number: 5
Firing Arcs: 4fps 1a
Firing Chart: H
Power To Arm: 1
Damage: 6
Shields Data:
Energized Hull Type: Unknown
Shield Point Ratio: 1/2
Maximum Energized Power: 16
Defense Factor: 89.6
Combat Efficiency: 17.9
Weapon Damage Factor: 19.9
Game Note: When operating with 1 or more Tordell ships in a scenario, damage/range of all weapon hits and hull plating defense is increased by 1 step/point per allied ship, as long as the Tordell ships are within 4 hexes of each other.
Game Note: When operating with 1 or more Tordell ships this cruiser can forego all weapons fire options to boost the normal bonus Tordell ships get within 4 hexes of each other by 2 steps further as mentioned above. However, if crew loss total 30 or more during combat then this option is lost.
Construction Data:
Model Number: Mark I
Ship Class: IX
Date Entering Service: Unknown
Number Constructed: Unknown
Hull Data:
Superstructure Points: 20
Damage Chart: C
Size:
Length: 300 meters
Width: 160 meters
Height: 120 meters
Cargo:
Cargo Units: Unknown
Cargo Capacity: Unknown
Equipment Data:
Control Computer Type: Unknown
Transporters:
Standard: Unknown
Emergency: Unknown
Cargo: Unknown
Troop: Unknown
Other Data:
Crew: 120
Shuttlecraft: 5
Engines and Power Data:
Total Power Units Available: 55
Movement Point Ratio: 4/1
Warp Engine Type: Unknown
Number: 2
Power Units Available: 20 each
Stress Charts: M/O
Maximum Safe Cruising Speed: Warp 6
Emergency Speed: Warp 8
Impulse Engine Type: Unknown x3
Power Units Available: 5 each
Weapons and Firing Data:
Beam Weapon Type: Unknown
Number: 8 in 4 banks
Firing Arcs: 2fp 2fs 2f 2aps
Firing Chart: G
Maximum Power: 4
Damage Modifiers:
+1: (1-10)
Missile Weapon Type: Unknown
Number: 5
Firing Arcs: 4fps 1a
Firing Chart: H
Power To Arm: 1
Damage: 6
Shields Data:
Energized Hull Type: Unknown
Shield Point Ratio: 1/2
Maximum Energized Power: 16
Defense Factor: 89.6
Combat Efficiency: 17.9
Weapon Damage Factor: 19.9
Game Note: When operating with 1 or more Tordell ships in a scenario, damage/range of all weapon hits and hull plating defense is increased by 1 step/point per allied ship, as long as the Tordell ships are within 4 hexes of each other.
Game Note: When operating with 1 or more Tordell ships this cruiser can forego all weapons fire options to boost the normal bonus Tordell ships get within 4 hexes of each other by 2 steps further as mentioned above. However, if crew loss total 30 or more during combat then this option is lost.