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Post by Gorn on Oct 22, 2022 9:29:37 GMT -7
Pretty sure the Feds power either one phaser or both of a bank, but when they shoot, both of them must shoot; 1 cannot be saved for later. Please confirm.
Pretty sure if 2 disruptors fired in pairs hits a hex corner, the captain hit must choose 1 facing and cannot choose to divide it? Do we think that is far too fine of control ("those hexes are BIG"), or acceptable?
Can't find my Book 2 from my ST3 gamebox; must have left it with someone and now it's long gone...
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Post by trynda1701 on Oct 22, 2022 13:15:07 GMT -7
Pretty sure the Feds power either one phaser or both of a bank, but when they shoot, both of them must shoot; 1 cannot be saved for later. Please confirm. Pretty sure if 2 disruptors fired in pairs hits a hex corner, the captain hit must choose 1 facing and cannot choose to divide it? Do we think that is far too fine of control ("those hexes are BIG"), or acceptable? Can't find my Book 2 from my ST3 gamebox; must have left it with someone and now it's long gone... I've got both the STIII and the later STSTCS rules, but I'm unfortunately away from them at present. I THINK the later rules stated if you were using the banked rules, as you said, both must fire at the same time. Our gaming group preferred to fire each beam weapon for all the Empires separately. So six weapons, either six rolls at the same target (best chance for most damage IF all hit and have a firing arc solution), or if you really want to, one weapon at six different targets (not efficient or likely, unless you had six targets with NO shields up!). Can't remember for sure if the hex division was a thing. Hopefully, others can clarify your questions based on the actual rule books that they actually have in front of them!
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Post by bazbaziah on Oct 23, 2022 4:01:22 GMT -7
Page 17 and the top left of page 18 in the final editionnof the rules explain about firing banked weapons and which shield is hit if the attack comes through the edge of two shields. I could be wrong but I think the disruptor rule comes from star fleet battles?
Jim
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Post by Gorn on Oct 23, 2022 6:12:44 GMT -7
Thanx, but which book is the "final edition"? It sounds like some website's house rules? Do you have a link?
Or can you copy paste here?
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Post by bazbaziah on Oct 27, 2022 4:09:11 GMT -7
Thanx, but which book is the "final edition"? It sounds like some website's house rules? Do you have a link? Or can you copy paste here? It's 2003a Star trek starship tactical combat simulator The edition with the D7 tearing a canyon through a Fed saucer section. The final.editionnof the rules published? Why would I quote from a fan source when you are asking about the actual rules? Jim
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Post by trynda1701 on Oct 27, 2022 5:39:10 GMT -7
Thanx, but which book is the "final edition"? It sounds like some website's house rules? Do you have a link? Or can you copy paste here? It's 2003a Star trek starship tactical combat simulator The edition with the D7 tearing a canyon through a Fed saucer section. The final.editionnof the rules published? Why would I quote from a fan source when you are asking about the actual rules? Jim bazbaziahGoing by previous scenario posts and pics by Gorn, I get the feeling he mainly uses the STIII rule set, with his own House Rules, of course. GornThe 2003a riles have one softcover rulebook (with the cover pic Jim describes), replacing the four separate pamphlet-like Books 1-4 that the STIII ruleset has. Both sets, of course, have the counter sets for ships and planets, plus a mapsheet. Mark
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Post by bazbaziah on Oct 27, 2022 12:17:54 GMT -7
I will have to check the older edition to see what is mentioned there, by "older edition" I mean the STIII rule book not another "fan production" Jim
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Post by bazbaziah on Nov 4, 2022 12:14:46 GMT -7
Checked all the official rules copies I have and they all appear to be the same as each other. No mention of the disruptor rule but SFB has something similar if you dig through the 100s of pages in the rule book. I think that game has rules for everything in the most minute and nit picking way.
Jim
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