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Post by jackphoton on Jun 13, 2023 2:47:36 GMT -7
I wasn't going to. I didn't want to. But had to. The STIII CBTTACSim book is an editorial MESS. How many different places to look up one contiguous rule sequence? How many times is the same info repeated just different enough to make you question where you saw what and your very sanity?
New 600dpi masters pages were scanned and cleaned; redundancies eliminated, all related topics grouped and set in appropriate order, indexed it all, repacked into a tighter, leaner, more cohesive and easily read and understood version of the same book. Presented here to you here, freely.
Oh, and I added Dragon and Stardate articles (in-line Bridge Crits and Warp failure, anyone?) as well as some few minor tidbits that were otherwise 'lost' such as the Tholian Spinner or KZIn police cruiser.
And created new 'skirmish maps' and half-scale counter sets for today's smaller tables.
While the few ship's presented in the set are TOS focused, NONE of my own rule interps are involved.
This is strictly fasa rules, without the different school level graduate nonsense angle and with a bunch of goodies added.
Fully 30 pages of chaff dropped. Can you believe it?
Direct links.
55mb 11x17 Combat Grid sets, black background, white background, all hexes are numbered! Includes counter sets!
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Post by Gorn on Jun 13, 2023 15:50:56 GMT -7
Thumbs up for the sheer workload in this labor of love! I've remodelled ships myself and made an expanded house rules set; it's a pain to get few interested players; so I'M game to give your system a go!
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Post by jackphoton on Jun 13, 2023 20:09:53 GMT -7
Thank you, Gorn. I never got into ship combat back-when as this book was so scattered to me. 40yrs later, I figured if I'm going to get into running games sometime, then I'd have to tackle the mess at some point. Luckily, the book was under a week's work, start to finish. That I pulled ~30 pages of redundancy out and kept every single rule and explanation in along with nearly every piece of art, staggered me.
And again, as I say in my "Book 1" Forward, if I was going to run this system again, I couldn't have players go on ebay for source books, nor require them to find risk the pdfs that are floating out there. And then there are the contradictions between 1st/2nd edition (and again all that redundancy in 2nd edition that makes reading it question where you saw what and where).
In my revision, I've added some of my interpretations (like the Latimer ruling, transporter failure, etc), but pretty sure I kept all 1st/2nd edition official rulesets, all side by side for the most part. Character generation is the exception as it flows like 1st edition, integrates 2nd edition and then super-details them a much more rounded starting character to make it even more "Traveller-ized" than it was.
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