Post by Meteo Ascension on Aug 5, 2023 22:13:13 GMT -7
TECH LEVEL: DESCRIPTION:
-2X: Inner-System or Orbital (Chemical) ships, such as the
current-day Space Shuttle.
-1X: Sublight (Impulse) ships, used in the old Romulan War.
0Xe: Early Years; you see a lot of Ph-2's and non-overloadable
heavy weapons here.
0Xs: Standard Tech; before the Y171 refits, the Ph-1 is invented,
overloads are invented. This is the time of the original
Star Trek series, and of most of standard SFB.
0Xl: Late Tech; after the General War. Many of my late tech
designs have semi-1X tech, such as 2 point batteries.
1X: First Generation X-Ships; the time of Star Treks I-IV;
Ph-5 (a replacement for Ph-1) is invented. Ships such
as the Reliant are 1X. Most ships have 3 point batteries.
2Xe: Second Generation (early); the time of Star Treks V-VI;
TransWarp, multi-power APRs (such as the AXR) are invented.
The Enterprise-A and the Excelsior are 2Xe ships.
The "Trade Wars" of old SFB Expansion #2 uses 2Xe ships.
2Xs: Second Generation (standard); this is the first half of the
nebulous time between old and new Star Trek series. The
Enterprise-B is 2Xs.
2Xl: Second Generation (late); era of the Cardassian War. The
Enterprise-C and the Stargazer are 2Xl.
3X: Third Generation; also called the Next Generation. UltraWarp,
Holodecks, the Collimated Ph-7, and much more was invented
here. The Enterprise-D and most ships in ST:TNG are 3X.
4Xe: Fourth Generation (early); Star Trek: First Contact and recent
events in the two TV series (Deep Space Nine and Voyager) take
place during this time.
Pulse Phasers (Ph-9), Quantum Torpedoes, "Clean" UltraWarp
(that doesn't damage space at high warp) and other things
are invented here. The Federation is 4Xe at the current time
in Star Trek history.
4Xs: Fourth Generation (standard); Most Dominion ships (including
the Breen) are this tech level during the Fed-Dominion War.
4Xl: Fourth Generation (late).
5X: Fifth Generation. The Borg and some other nasties are 5X.
You start to see weird things (Time Travel, Solid Neutronium
Hull, Teleporting Phasers, etc.) here.
6Xe - 6Xl: Sixth Generation. Star Trek: Voyager has a couple of 6X races.
A lot of the technology deals with Phasing and Time Continuum
issues, combat does not seem very interesting as one side
gets pummeled in a single impulse while the other side is
being completely immune. It's almost like playing
"Paper, Rock, Scissors" sometimes.
7X: Seventh Generation. Ships are generally either very small
(Size Class 6) or very large (bigger than Size Class 0).
Destroying entire solar systems and hopping galaxies is
commonplace here. Indeed, the Galactic Barrier at the
edge of the Milky Way Galaxy is a huge 7X Shield left over
from an ancient Psionic War between galaxies long ago.
8Xe - 8Xl: Eighth Generation. People don't seem to use ships at all
anymore by this tech level, they blink around and do things
by thought. They may use individual tools, or have a
physical domain that can be visited by others.
The Prophets/Pah Wraiths from DS9 and V-Ger from Star Trek I
are 8X.
9X: Ninth Generation. Truly ultra-powerful beings such as Q and
the Masters are 9X.
-2X: Inner-System or Orbital (Chemical) ships, such as the
current-day Space Shuttle.
-1X: Sublight (Impulse) ships, used in the old Romulan War.
0Xe: Early Years; you see a lot of Ph-2's and non-overloadable
heavy weapons here.
0Xs: Standard Tech; before the Y171 refits, the Ph-1 is invented,
overloads are invented. This is the time of the original
Star Trek series, and of most of standard SFB.
0Xl: Late Tech; after the General War. Many of my late tech
designs have semi-1X tech, such as 2 point batteries.
1X: First Generation X-Ships; the time of Star Treks I-IV;
Ph-5 (a replacement for Ph-1) is invented. Ships such
as the Reliant are 1X. Most ships have 3 point batteries.
2Xe: Second Generation (early); the time of Star Treks V-VI;
TransWarp, multi-power APRs (such as the AXR) are invented.
The Enterprise-A and the Excelsior are 2Xe ships.
The "Trade Wars" of old SFB Expansion #2 uses 2Xe ships.
2Xs: Second Generation (standard); this is the first half of the
nebulous time between old and new Star Trek series. The
Enterprise-B is 2Xs.
2Xl: Second Generation (late); era of the Cardassian War. The
Enterprise-C and the Stargazer are 2Xl.
3X: Third Generation; also called the Next Generation. UltraWarp,
Holodecks, the Collimated Ph-7, and much more was invented
here. The Enterprise-D and most ships in ST:TNG are 3X.
4Xe: Fourth Generation (early); Star Trek: First Contact and recent
events in the two TV series (Deep Space Nine and Voyager) take
place during this time.
Pulse Phasers (Ph-9), Quantum Torpedoes, "Clean" UltraWarp
(that doesn't damage space at high warp) and other things
are invented here. The Federation is 4Xe at the current time
in Star Trek history.
4Xs: Fourth Generation (standard); Most Dominion ships (including
the Breen) are this tech level during the Fed-Dominion War.
4Xl: Fourth Generation (late).
5X: Fifth Generation. The Borg and some other nasties are 5X.
You start to see weird things (Time Travel, Solid Neutronium
Hull, Teleporting Phasers, etc.) here.
6Xe - 6Xl: Sixth Generation. Star Trek: Voyager has a couple of 6X races.
A lot of the technology deals with Phasing and Time Continuum
issues, combat does not seem very interesting as one side
gets pummeled in a single impulse while the other side is
being completely immune. It's almost like playing
"Paper, Rock, Scissors" sometimes.
7X: Seventh Generation. Ships are generally either very small
(Size Class 6) or very large (bigger than Size Class 0).
Destroying entire solar systems and hopping galaxies is
commonplace here. Indeed, the Galactic Barrier at the
edge of the Milky Way Galaxy is a huge 7X Shield left over
from an ancient Psionic War between galaxies long ago.
8Xe - 8Xl: Eighth Generation. People don't seem to use ships at all
anymore by this tech level, they blink around and do things
by thought. They may use individual tools, or have a
physical domain that can be visited by others.
The Prophets/Pah Wraiths from DS9 and V-Ger from Star Trek I
are 8X.
9X: Ninth Generation. Truly ultra-powerful beings such as Q and
the Masters are 9X.