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Post by thescreamingswede on Aug 31, 2023 14:58:26 GMT -7
Some time ago I had built a Kinshaya vessel to offset my group's familiarity with Romulan and Federation forces and tactics whilst playing a pre-Four Years War Klingon Era campaign. Needless to say it was a great success with many of the long term players regularly reliving the tales from the table to this day. Whilst they are never up to date with the crazy stuff I conjure up regularly, they have always wondered what happened to the Kinshaya beyond that time. Since FASA never really developed them beyond background fluff, I had no data to build on. So I did what any reasonably good Game Master would do.....
....I made shit up.
As may have been noticed in my original thread, I have indeed been working on a progression of time for my version of the Kinshaya. Like my other threads, I have decided to collect all of the Kinshaya material I'm working on in one thread. So if there feels a bit of repetition, I apologize.
Cheers.
theSwede
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Post by thescreamingswede on Aug 31, 2023 14:59:01 GMT -7
I was running a Klingon campaign years (and years) ago and I was a little tired of the players knowing every in and out of every Federation and Romulan ship I could throw at them (thus is the problem with a small group of players who also play Federation and Romulan characters). So I cobbled up a mini of a Kinshaya globe ship using the sparse information on them. The Klingon book describes the globe ships as being superior to even the D-7A (at that time) and since the campaign was shortly after the FYW, I tried to balance the stats against the best the Klingons had to offer. If the Kinshaya used a more disciplined military doctrine instead of attacking bezerker style like the book says, they should have been able to take out the Klingons, so if the stats seem a little steep for the era, I tried to keep that concept in mind. KINSHAYA CLASS X CRUISERCONSTRUCTION DATA Model Number: 1 Date Entering Service: 1/8000-? Number Constructed: Unkown HULL DATA Superstructure: 30 Damage Chart: B SIZE: Length: 120m Width: 240m Height: 120m Mass: 155,000mt CARGO: Cargo Units: 100SCU Cargo Capacity: 5,000mt Landing Capability: None EQUIPMENT DATA Control Computer Type: Unkown Transporters 5 Man: 4 ** Emergency: 0 ** Troop: 0 Cargo: 2 Cloaking Device Type: None Power to Arm: N/A OTHER DATA Crew: 200 Passengers: 0 Shuttlecraft: 4 ENGINES AND POWER DATA Total Power Units Available: 50 Movement Point Ratio: 4 to 1 Warp Engine Type: Matter/Antimatter Number: 2 Power Units Available: 20ea. Stress Charts: D/D Maximum Safe Cruising Speed: Warp 7 Emergency Speed: Warp 9 Impulse Engine Type: Advanced Fusion Power Units Available: 4 WEAPONS AND FIRING DATA Beam Weapon Type: Heavy Laser T1 Number: 8 Firing Arcs: 2fp-2fs-2pa-2sa Firing Chart: P Maximum Power: 8 Damage Modifiers: 3 None 2: 1 to 9 1: 10 to 18 Missile Weapon Type: High Energy Plasma Number: 1 Firing Arcs: Fwd Firing Chart: I Power to Arm: 12 Damage: See Chart SHIELDS DATA Deflector Shield Type: Unkown Shield Point Ratio: 1 to 1 Maximum Shield Power: 10 COMBAT EFFICIENCY D: 76.9 WDF: 52.3 Now I didn't put in all the dipsy-doodley stuff like the computer type and the shield generator type because, quite frankly, it isn't important. Neither is the weapon type designation. What was important was WHAT the weapon was. I calculated the WDF of these weapons, which is included below, as well as the damage curve for the plasma weapon, which I figured would be somewhere between the Romulan type 1 and 2 (since it was supposed to be of superior damage capability). WDF, Heavy Laser: 5.3 WDF, Plasma Bolt: 9.9 Plasma Weapon Damage Chart Range Damage Graze Hits 1 32 16 2 32 16 3 32 16 4 28 14 5 28 14 6 28 14 7 24 12 8 24 12 9 20 10 10 16 8 11 12 6 12 8 4 This is the mini as it appeard back then (it's been damaged several times since, but still keeps plucking along). I've never built another, but I would like to, some day.
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Post by thescreamingswede on Aug 31, 2023 14:59:35 GMT -7
KLINGON SECTOR INTELLIGENCE: FILE 1/967AWF. CODENAME: BLACK APPLESECLAIR 7DATA RELIABILITY: EKlingon Sector Intelligence has received information regarding a new threat from the coreward border of the Empire has re-emerged. Vague reports of a new class of globe ship have started to trickle out of that corner of the empire. While information is scarce, we have managed to gain access to a decent image of a visual scan of this vessel as it emerged from a nebula via a long range detection probe. It bears a striking resemblance to a class of attack vessel used by the Kinshaya, a mysterious, long standing enemy of the Klingons. The sighting of this vessel may be an indication that this strange alien race might be returning. 3D ORTHOGRAPHIC IMAGE TO BE UPLOADED SOONKINSHAYA CLASS IX CRUISERCONSTRUCTION DATA Model Number: 1 Date Entering Service: 2/2006 est. Number Constructed: Unknown HULL DATA Superstructure: 25 Damage Chart: C SIZE: Length: 160m Width: 200m Height: 100M Mass: 135,500mt CARGO: Cargo Units: 90SCU Cargo Capacity: 4,500mt Landing Capability: None EQUIPMENT DATA Control Computer Type: Unknown Transporters 5 Man: 4 ** Emergency: ? ** Troop: ? Cargo: 1 Cloaking Device Type: None Power to Arm: N/A OTHER DATA Crew: 190 Passengers: 0 Shuttlecraft: 4 ENGINES AND POWER DATA Total Power Units Available: 68 Movement Point Ratio: 4 to 1 Warp Engine Type: Matter/Antimatter Number: 2 Power Units Available: 18ea. Stress Charts: D/D Maximum Safe Cruising Speed: Warp 8 Emergency Speed: Warp 9 Impulse Engine Type: Heavy Fusion Power Units Available: 32 WEAPONS AND FIRING DATA Beam Weapon Type: Heavy Laser T3 Number: 8 in 2 rings of 4 Firing Arcs: fps Firing Chart: U Maximum Power: Up to 8pts per ring Damage Modifiers: 3 1 to 7 2 8 to 14 1 15 to 20 Missile Weapon Type: Photon Torpedo Number: 2 Firing Arcs: Fwd Firing Chart: P Power to Arm: 2 Damage: 15 SHIELDS DATA Deflector Shield Type: Unknown Shield Point Ratio: 1 to 2 Maximum Shield Power: 15 COMBAT EFFICIENCY D: 105.8 WDF: 70.8
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Post by thescreamingswede on Aug 31, 2023 15:19:33 GMT -7
KLINGON SECTOR INTELLIGENCE: FILE 1/967AWF. CODENAME: BLACK APPLESECLAIR 7DATA RELIABILITY: EVery little is known about this new Kinshaya vessel. Indeed the largest ever seen on the coreward border of the Klingon Empire, this large vessel has only been scanned once at extreme range. It showed up out of the Khu'Sho Nebula, 20 parsecs south of T'Dakka and ran a parallel course with the Klingon cruiser Kobol for an hour before changing course away from the empire and disappearing into the Khol Reh system, a named yet not yet explored system deep in the Vroll Rift. Starfleet Intelligence has managed to get a decent quality visual image of the vessel. 3D ORTHOGRAPHIC RENDERING TO BE UPLOADED SOONKINSHAYA CLASS XI HEAVY CRUISERCONSTRUCTION DATA Model Number: 1 Date Entering Service: 2/3001 est. Number Constructed: Unknown HULL DATA Superstructure: 35 Damage Chart: B SIZE: Length: 180m Width: 240m Height: 170m Mass: 176,000mt CARGO: Cargo Units: 90SCU Cargo Capacity: 4,500mt Landing Capability: None EQUIPMENT DATA Control Computer Type: Unknown Transporters 5 Man: 6 ** Emergency: ? ** Troop: ? Cargo: 1 Cloaking Device Type: None Power to Arm: N/A OTHER DATA Crew: 300 Passengers: 0 Shuttlecraft: 6 ENGINES AND POWER DATA Total Power Units Available: 100 Movement Point Ratio: 5 to 1 Warp Engine Type: Matter/Antimatter Number: 2 Power Units Available: 30ea. Stress Charts: D/D Maximum Safe Cruising Speed: Warp 8 Emergency Speed: Warp 9 Impulse Engine Type: Twin Heavy Fusion Power Units Available: 40 WEAPONS AND FIRING DATA Beam Weapon Type: Heavy Laser T3 Number: 12-6 in 1, 2 of 3ea. Firing Arcs: All Firing Chart: U Maximum Power: 8 Damage Modifiers: 3 1 to 7 2 8 to 14 1 15 to 20 Missile Weapon Type: Photon Torpedo Number: 6 Firing Arcs: Fwd Firing Chart: P Power to Arm: 2 Damage: 15 Missile Weapon Type: High Energy Plasma Number: 1 Firing Arcs: Fwd Firing Chart: I Power to Arm: 12 Damage: See Chart SHIELDS DATA Deflector Shield Type: Unknown Shield Point Ratio: 1 to 3 Maximum Shield Power: 18 COMBAT EFFICIENCY D: 161.7 WDF: 140.7
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Post by trynda1701 on Aug 31, 2023 19:21:26 GMT -7
Liking this consolidated thread. Looking forward to more if you have more information to share. 😎😎😎😎
Two questions? What are you using as the main hull of the vessels, and do you have a comparison shot with, say a D-7 or Constitution class mini?
Secondly, on the "Black Apple" entry (is that meant to be the class name?), when you listed the beam weapons as...
Beam Weapon Type: Heavy Laser T3 Number: 8 in 2 rings of 4 Firing Arcs: fps
...what do you mean by "2 rings of 4". Are they meant to be like the collimator phasers strips we later see onscreen in TNG on the Galaxy class, only shorter, coveringvthe fps arc?
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Post by thescreamingswede on Sept 1, 2023 17:34:56 GMT -7
Liking this consolidated thread. Looking forward to more if you have more information to share. 😎😎😎😎 Two questions? What are you using as the main hull of the vessels, and do you have a comparison shot with, say a D-7 or Constitution class mini? Secondly, on the "Black Apple" entry (is that meant to be the class name?), when you listed the beam weapons as... Beam Weapon Type: Heavy Laser T3 Number: 8 in 2 rings of 4 Firing Arcs: fps ...what do you mean by "2 rings of 4". Are they meant to be like the collimator phasers strips we later see onscreen in TNG on the Galaxy class, only shorter, coveringvthe fps arc? First Question: The first two are scratch built. Both use a small plastic sphere (though different sizes) from a vending machine that had token doo-dads, like little erasers or some dipshit stuff like that. I then used styrene plastic and modelers putty to build extra superstructure and the warp nacelles and struts. The third big ship is all metal. It started out with a Battletech Aerospace Bastion miniature. I then used spare parts from the Sathar ships from Star Frontiers to build the nacelles. I then used the gun barrel ends from a Battletech rotary autocannon to make impulse drive ports on the rear (you can't see them in the picture). Second Question: "Black Apple" is the code name I gave to an "as yet un-run" Star Trek RPG Campaign I'm setting up in the near future. It is a joint operation with Klingon Sector Intelligence to determine exactly who or what the Klingon's have been dealing with on their coreward border, opposite the Klingon/Federation border. It was more of a happy accident than an intentional pun. And yes, I chose to give the Kinshaya Collimator technology, so 2 rings of 4 refers to how many emitters are connected together in the collimator ring. So in the instance of the Class IX cruiser, there are two collimator rings, each carrying four emitters, for a total of eight. In game terms, the collimator ring allows all of the emitters connected to it to fire multiple bursts up to the number of emitters with each garnishing a bonus to each shot when appropriate, or for one massive burst with all of the emitters firing at once and all the bonuses for each emitter stacking together so long as each emitter was powered up individually. While phaser turrets have had two or more arcs in the past, this set up seems more logical considering beam weapons on the port side should not be able to hit targets on the starboard side. In RPG games, it's allowed sustained beam fire to track across arcs much more logically. It has worked pretty good in practice, and I have used the collimator effect on several other designs over the years, such as my Abythis ships, which are also on this site.
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Post by trynda1701 on Sept 2, 2023 3:53:05 GMT -7
Is that mini hollow? I hope so! Thanks for the clarification on the collimator question. So it's like the two giant rings the Enterprise-D has, or are they like this... - - - - - - - - ...to cover the fps arc? I suspect the former, but was originally thinking the latter, hence my question.
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Post by thescreamingswede on Sept 3, 2023 0:41:28 GMT -7
Yes. The globe is hollow thank goodness. The silver bands around the two ships are the collimator rings, so they wrap around 3/4 of the smaller vessel, and all the way around the bigger one.
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