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Post by thescreamingswede on Jan 12, 2020 21:22:41 GMT -7
You could probably turn one of the Babylon 5 Wars Centauri "Dargan" strike cruiser minis into a great model for this. The basic shape is pretty close. Funny you mention that.... Though it's not a Dargan. You'll see.
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Post by thescreamingswede on Jan 12, 2020 21:54:11 GMT -7
VALKYRIE CLASS XII HEAVY CRUISERA recent design, the Valkyrie (pronounced Val-Keer-E) class heavy cruiser was designed specifically to hunt down and destroy cloaked vessels. Built with the most cutting edge technology available to the Valhallen, it has a very distinctive silhouette that seems to deviate from the standard Valhallen design philosophy, at least aesthetically. Built after the first Federation/Valhallen peace accord, the Valkyrie utilizes a variation of the Federation Advanced Sensor Array (F.A.S.A.) as found on the Oberth class research vessels and the new Federation Caernarvon class heavy courier. This highly tuned sensor package is the next evolution in sensor technology and has allowed vessels like the Caernarvon to run the gauntlet between Romulan and Klingon space in order to facilitate the treaty with the Valhallen. Devising their own, the Valhallen experimented with the array for some time before configuring it on the Valkyrie. Placing two on the upper hull of the crescent shaped vessel increased their ability to detect vessels under cloak. Using one in an active mode and the other in a semi-passive mode created a sort of subspace echo locator allowing the Valkyrie to home in on the general location of the target. The new design also incorporates another new technology to the Valkyrie; the photon torpedo. Carrying an improved production model of their system, the Valkyrie's six torpedo launchers can switch from a proximity detonation to a direct fire system. While the proximity detonation configuration isn't as powerful as a direct attack, is has proven very effective in initial trials. The Valkyrie's remaining systems seems to follow the standard line of the Concordat's thinking; simple built in redundancies and ease of maintenance. The warp drive is a copy of the one used on the Gunnarr Interceptor but in a tandem configuration. The impulse system is the same as the Thunder Chariot as is the shield system. Crew accommodation on board the Valkyrie is still Spartan, but comparatively more comfortable than any of its predecessors. The Valkyrie is slated for a total run of twenty four vessels, though right now only four have been commissioned, all of which are on active duty along the Klingon and Romulan borders. Valkyrie Class XII Heavy CruiserCONSTRUCTION DATA Model Number: Type B Date Entering Service: 2283 Number Constructed: 4 HULL DATA Superstructure: 39 Damage Chart: C SIZE: Length: 200m Width: 240m Height: 70m Mass: 180,910mt CARGO: Cargo Units: 500SCU Cargo Capacity: 25,000mt Landing Capability: None EQUIPMENT DATA Control Computer Type: VCF Transporters 5 Person: 4 20 Person Emergency: 4 Cargo: 2 Special Equipment: V.A.S.A.-1 Number: 2 Power to Arm: 20 OTHER DATA Crew: 300 Passengers: 25 Shuttlecraft: 4 ENGINES AND POWER DATA Total Power Units Available: 92 Movement Point Ratio: 4 to 1 Warp Engine Type: VWG-3 Number: 2 Power Units Available: 30ea Stress Charts: D/E Maximum Safe Cruising Speed: Warp 9 Emergency Speed: Warp 10 Impulse Engine Type: VSLD-4 Power Units Available: 32 WEAPONS AND FIRING DATA Beam Weapon Type: VFB-5 Number: 4 Firing Arcs: 4fps Firing Chart: W Maximum Power: 8 Damage Modifiers: 8 1 to 7 4 8 to 14 2 15 to 20 Missile Weapon Type: VP-2 Number: 6 Firing Arcs: Fwd Firing Chart: O Power to Arm: 1 Damage: 14 SHIELDS DATA Deflector Shield Type: VSJ Shield Point Ratio: 1 to 4 Maximum Shield Power: 20 COMBAT EFFICIENCY D: 171.8 WDF: 85.4
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atolm
Commander
Posts: 857
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Post by atolm on Jan 13, 2020 16:16:57 GMT -7
Aces!
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Post by brickwall on Jan 16, 2020 12:50:19 GMT -7
Fantastic! Swede, you've got me VERY excited about the Concordat. I'm on pins and needles hoping to see the backstory on how the VSC and the Federation got together.
When they send their first diplomatic ship to Fed space, how would they survive the Klingon/Romulan border gauntlet? Then the "wild-space" that is the Triangle and the near-chaos within it?
How would they then deal with the Orions, both the pirate raiders and the Free States government itself?
Then finally what would be the first impression Star Fleet gets on meeting these "Space Vikings"? Who are also "Earther-descended" just like the blasted Kephans?
Swede, the story and RPG possibilities for this are positively electric! Keep up the good work and thank you a zillion times!
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Post by squawk on Jan 16, 2020 15:47:02 GMT -7
You could probably turn one of the Babylon 5 Wars Centauri "Dargan" strike cruiser minis into a great model for this. The basic shape is pretty close. Funny you mention that.... Though it's not a Dargan. You'll see. Looks great. i repurpose those minis a lot myself, I used to do work for AOG writing/editing/play testing, at one point I was even a distributor so as a result of all that I have a LOT of those minis....hell I even have masters of most of them. Always glad to see them turning up in a great game with a well done background and designs.
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Post by trynda1701 on Jan 16, 2020 18:38:42 GMT -7
thescreamingswedeYes, great repurposed use of your Centauri miniatures, like squawk says. Your re-use of other manufacturers minis continues, just like I've done in the past. Is that a small Fleet scale or the larger scale Vorchan Agents of Gaming mini you've used for your Valkyrie class? I haven't got my Fleet Scale Centauri minis to hand.
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Post by brickwall on Jan 21, 2020 16:45:02 GMT -7
Swede, let me tell you what. If you like, I can do the stats on the Valhallen homeworld using the game's planet generator. I already got the planet's name, "Tradvarld", from the Swedish words for "tree" and "world". I can see their capital world as a heavily forested place, ripe for legends making and such. Good for RPG possibilities and such. Just say the words and I'll give it a go. Many thanks in advance.
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Post by thescreamingswede on Jan 26, 2020 1:33:45 GMT -7
Swede, let me tell you what. If you like, I can do the stats on the Valhallen homeworld using the game's planet generator. I already got the planet's name, "Tradvarld", from the Swedish words for "tree" and "world". I can see their capital world as a heavily forested place, ripe for legends making and such. Good for RPG possibilities and such. Just say the words and I'll give it a go. Many thanks in advance. Thanks for the offer brickwall, but I am about half done a Starfleet Intelligence Book for the Valhallen. It follows in a similar style to the ones FASA put out for the Klingons and the Romulans. I had also started ones for my take on the Gorn and the Tholians, but lost those files when my other computer decided it could no longer support my nerdiness. I'll post some details in a short, abridged format in the Settings Section if you're interested in some quick information on them before I get the book file done. p.s.: The Valhallen call their homeworld Gronvalrd (or Greenworld, loosely translated), but Tradvarld was in the running.
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Post by brickwall on Apr 14, 2020 21:36:27 GMT -7
Swede, let me tell you what. If you like, I can do the stats on the Valhallen homeworld using the game's planet generator. I already got the planet's name, "Tradvarld", from the Swedish words for "tree" and "world". I can see their capital world as a heavily forested place, ripe for legends making and such. Good for RPG possibilities and such. Just say the words and I'll give it a go. Many thanks in advance. Thanks for the offer brickwall, but I am about half done a Starfleet Intelligence Book for the Valhallen. It follows in a similar style to the ones FASA put out for the Klingons and the Romulans. I had also started ones for my take on the Gorn and the Tholians, but lost those files when my other computer decided it could no longer support my nerdiness. I'll post some details in a short, abridged format in the Settings Section if you're interested in some quick information on them before I get the book file done. p.s.: The Valhallen call their homeworld Gronvalrd (or Greenworld, loosely translated), but Tradvarld was in the running. No problem. Maybe some future Tradvarld would be one of their more successful colonies. Heaven alone knows. Shape it as you wish.
And yes, methinks I and the rest of the FASA fans would love those details. Like I said, there are good RPG possibilities in this! Make that GREAT possibilities!
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Post by brickwall on May 4, 2022 7:48:11 GMT -7
I hate to bring this up, but the pictures of the Valhallen ships have vanished for some reason. Nothing on any scouts or freighters among them. There also has been nothing further adding to this magnificent opponent to both Klingon and Romulan. I figure at least some Orions would try to do something naughty and get their butts kicked by an alert VSC destroyer patrol. Or even have three patrols at the Romulan/Klingon/Valhallen border out to make a name for themselves. I miss the updates on this.
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Post by trynda1701 on May 4, 2022 16:15:35 GMT -7
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Post by thescreamingswede on Aug 28, 2023 22:02:10 GMT -7
Starfleet Intelligence Report: Valhallen Stellar Concordat Gunnarr Interceptor Upgrade ProgramGUNNARR INTERCEPTOR: TYPE CReports that the Valhallen were testing a new weapon system started coming in from both the Klingon and Romulan Intelligence sectors. Our diplomatic corps on Gronvald were quick to find out that the Valhallen were in fact testing a new variable load photon torpedo system that very closely matched our own efforts within the Federation. Indeed the system is nearly identical in every way to our own, which has launched an investigation as to a possible leak and/or mole within our Weapons Research and Development Programs. When questioned on this the Valhallen ambassador stated that it is merely coincidental and that her government has been working on this project since before first contact with the Federation. Nevertheless, this new weapon system is being tested on a dozen "new from the keel up" Gunnarr class vessels, with plans to build thirty eight more in the next five years. The torpedo is able to adjust its yield to a certain degree. Four steps are currently being tested. With each increase in destructive power the range is reduced by 50,000 kilometers. As with our own system currently being tested, the anti-matter warhead is charged to a pre-determined yeild with a metered amount of anti-matter. The remainder of the charge is then shunted to the launch and propulsion system of the torpedo, thus increasing the range while the yeild is decreased. At maximum destructive charge the torpedo can achieve a detonation blast equal to a point blank blast from a Romulan RPL-2 Plasma weapon, but can only achieve a maximum range of 50,000 kilometers. The degree of accuracy is also somewhat questionable in this setting, with the torpedo having only a 90% accuracy rate. At the lowest yeild setting, the torpedo carries a damage curve parallel to the FP-7, as seen in the Andor Class cruisers. The range however is considerably longer, reaching a maximum of 200,000 kilometers. The Gunnarr have been modified with a small secondary hull below the main hull. This bulge carries the power conversion and charging systems for the two launchers, one mounted forward, one mounted aft. It appears that the torpedoes cannot be mounted in multiple arc launchers. It also houses the ammunition supply and additional barracks for the dedicated torpedo crew. This secondary hull can be currently be jettisoned should the launcher fail and an uncontrolled charge take place. In order to facilitate this modification the two rear mounted Fusion Beams have been removed, thier power conduits routed to the secondary hull to feed the charging stations. The rest of the vessels root systems; shields, propulsion and the two remaining forward Fusion Beams remain the same as in the Type B configuration. CONSTRUCTION DATA Model Number: C Date Entering Service: 2299 Number Constructed: 50 HULL DATA Superstructure: 26 Damage Chart: C SIZE: Length: 184m Width: 100m Height: 40m Mass: 98,550mt CARGO: Cargo Units: 100SCU Cargo Capacity: 500mt Landing Capability: None EQUIPMENT DATA Control Computer Type: VCE Transporters 5 Person: 1 20 Person Emergency: 1 ** Troop: 0 Cargo: 0 OTHER DATA Crew: 50 Passengers: 0 Shuttlecraft: 0 ENGINES AND POWER DATA Total Power Units Available: 50 Movement Point Ratio: 2 to 1 Warp Engine Type: VWG-3 Number: 1 Power Units Available: 30 Stress Charts: D/F Maximum Safe Cruising Speed: Warp 9 Emergency Speed: Warp 10 Impulse Engine Type: VSLD-3 Power Units Available: 20 WEAPONS AND FIRING DATA Beam Weapon Type: Number: Firing Arcs: Firing Chart: Power to Arm: Damage: Beam Weapon Type: VFB-4 Number: 4 Firing Arcs: 1fp-1fs-1ap-1as Firing Chart: Y Maximum Power: 6 Damage Mods: 8 1 to 8 4 9 to 16 2 17 to 24 Missile Weapon Type: VPV-1 Number: 2 Firing Arcs: 1f-1a Firing Chart: HH/H/HU/U Power to Arm: 1 Damage: 32-16-12-8 SHIELDS DATA Deflector Shield Type: VSI Shield Point Ratio: 1 to 4 Maximum Shield Power: 16 CONBAT EFFICIENCY D: 203.2 WDF: 50.8 **The Firing Charts HH and HU are included below. H and U are the normal Firing Charts from the book.**RANGE---HH------HU 1-------9-------10 2-------8-------9 3-------6-------8 4-------3-------7 5-------1-------6 6---------------6 7---------------5 8---------------5 9---------------4 10--------------4 11--------------3 12--------------2 13--------------2 14--------------1 15--------------1
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Post by thescreamingswede on Sept 22, 2023 9:54:37 GMT -7
For BrickwallBRANSLE CLASS II MODULAR LIGHT TRANSPORTThe Bransle class II transport is specifically designed for hauling fluidic cargos. The two pods carried astern of the main hull are detachable and built with special baffles that help supress the motion of liquids or solids that act like liquids while in transport (sand, grains, and similar materials). This nimble crafts capacity may not be as large as other vessels, however it is very cheap to build and can carry two and a half times it's mass in cargo. The design is noteworthy because its warp performance doesn't diminish much when loaded. Furthermore, the design is perfect for handling materials that are highly volitile and react to subspace interference. The warp nacelles are placed well away from the cargo area. The main hull is small, and the living centre is just as cramped, however a crew of five is all that is needed to run it. With the high value cargos that tend to go along with this type of transport, the fewer the crew, the bigger the glory. Of course, with any dangerous, high value cargos, the possibility of piracy is very high. The Bransle is lightly armed with a single fusion beam that covers the front and sides of the ship. Not overtly powerful, it may sometimes be enough to deter the lighter gunships and cutters that privateers tend to use. The ship itself is rather fragile, and though designed to handle the stresses of difficult fluidic cargos, high stress manoeuvers have been know to buckle the hull and occasionally have catastrophic results. CONSTRUCTION DATA Model Number: A Date Entering Service: ? Number Constructed: ? HULL DATA Superstructure: 4 Damage Chart: B SIZE: Length: 178m Width: 141m Height: 28m Mass: 13,000mt CARGO: Cargo Units: 540 SCU Cargo Capacity: 27,000mt Landing Capability: Yes(unloaded) EQUIPMENT DATA Control Computer Type: VCC Transporters 5 Person: 1 20 Person Emergency: 0 ** Troop: 0 Cargo: 0 OTHER DATA Crew: 5 Passengers: 5 Shuttlecraft: 0 ENGINES AND POWER DATA Total Power Units Available: 15 Movement Point Ratio Unloaded: 1 to 1 Movement Point Ratio Loaded: 3 to 1 Warp Engine Type: VWC-1 Number: 2 Power Units Available: 6ea. Stress Charts: E/F Max. Cruising Speed Unloaded: Warp 7 Emergency Speed Unloaded: Warp 8 Max. Cruising Speed Loaded: Warp 5 Emergency Speed Loaded: Warp 7 Impulse Engine Type: VSLB-1 Power Units Available: 3 WEAPONS AND FIRING DATA Beam Weapon Type: VFB-2 Number: 1 Firing Arcs: f/p/s Firing Chart: L Maximum Power: 2 Damage Modifiers: 3 1 to 4 2 5 to 8 1 9 to 12 Missile Weapon Type: None Number: Firing Arcs: Firing Chart: Power to Arm: Damage: SHIELDS DATA Deflector Shield Type: VSD Shield Point Ratio: 1 to 3 Maximum Shield Power: 7 COMBAT EFFICIENCY Unloaded D: 74.8 Loaded D: 35.8 WDF: 1.7 THE MINIATUREOne of the miniatures I acquired from a box of Star Frontiers ships (the Sathar, I think) I really fell in love with it's simple but futuristic design. While I've used the miniature for various campaigns over the years; mostly as a stand in for a standard freighter, I've always wanted to run either a Federation Merchant or Orion Syndicate campaign using this design as the RPG crew's ride. That never happened, but I did need a small, efficient looking ship to round out my Valhallen fleet, especially in the mundane, less than glorious transportation corp. I have four of these minis. Perhaps one might make it to the Federation, one day. theSwede
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Post by thescreamingswede on Sept 22, 2023 11:26:15 GMT -7
LONGBOAT CLASS VII HEAVY TRANSPORTThe Longboat Heavy Transport was designed for one purpose and one purpose only; to pull extremely heavy loads over long distances relatively quickly. Most of the systems used on this vessel were custom designed for the strict purpose of pulling things much larger than normal and carting them around the Concordat. From the custom designed propulsion suite to the matched pair of gargantuan tractor beam units, there aren't to many "off the shelf" components used on the Longboat. The massive drive assembly takes up the bulk of the mass. This one off design seems to either have been the inspiration for or was inspired by the propulsion system of the vaunted Thunderchariot Heavy Cruiser. Its "all in one" build takes up the entire rear section of the ships hull. The pulling capacity of this design is unparalleled. Capable of maintaining its power to movement ratio throughout its entire weight range is a remarkable acheivement, and while the warp performance drops when fully loaded, you have to consider that fully loaded this vessel, with its custom designed tractor beam units can pull almost a million metric tons! In order to pull that much weight, the Longboat uses two custom tractor beam emitters, facing aft. These massively powerful units utilize the same power matrix as the Valhallen's Assault Anti-proton Rifles. These amazing units can lock onto a target up to 200,000 kilometers away. Even at that range, these massive beams can effectively pull 150,000 tons each! It is unclear as to whether these units can work in opposite directions, with one pulling and one pushing, however if they are able to do so, they could theroetically do enough torsion damage to seriously damage a starship. The Longboat also carries several other smaller, conventional tractor beams for normal positioning and other towing tasks. The shielding system is unique in that it is the only off the shelf component. Used by the Warserpent class frigate, this efficient, high powered system provides excellent protection for the ship itself, but is incapable of protecting the cargo being towed. The amenities on the Longboat are also one of a kind. One of the few ships to carry extra personnel for security purposes, the Longboat has two extended modules, one on each side, to accomodate advanced life support systems. These "bubbles" are actually hydroponic gardens to provide extra food and oxygen for the crew, cutting down on the need for extra internal cargo to carry supplies for extended missions. The Longboats are used throught the Concordat, even on the frontier, placing small operational bases in forward sectors. Longboats are always escorted by a squadron of either Riga class destroyers or Warserpent frigates since the Longboats are unarmed. CONSTRUCTION DATA Model Number: A Date Entering Service: ? Number Constructed: ? HULL DATA Superstructure: 20 Damage Chart: C SIZE: Length: 181m Width: 80m Height: 60m Mass: 95,950mt CARGO: Cargo Units: 16,000 SCU Cargo Capacity: 800,000mt Landing Capability: None EQUIPMENT DATA Control Computer Type: VCE Transporters 5 Person: 4 20 Man Emergency: 2 20 Man Troop: 1 Cargo: 2 Cloaking Device Type: None Power to Arm: N/A OTHER DATA Crew: 100 Troops 40 Shuttlecraft: 4 ENGINES AND POWER DATA Total Power Units Available: 50 Movement Point Ratio: 5 to 1 Warp Engine Type: VWG-3 Number: 1 Power Units Available: 30 Stress Charts: D/G Maximum Safe Cruising Speed: Warp 6 Cruising Speed Loaded: Warp 4 Emergency Speed: Warp 8 Emergency Speed Loaded: Warp 5 Impulse Engine Type: VSLD-3 Power Units Available: WEAPONS AND FIRING DATA Tractor Beam Type: VHTB-4 Number: 2 Firing Arcs: Aft Firing Chart: N/A Power to Arm: 15 Maximum Capacity: 400K Each Missile Weapon Type: None Number: Firing Arcs: Firing Chart: Power to Arm: Damage: SHIELDS DATA Deflector Shield Type: VSH Shield Point Ratio: 1 to 3 Maximum Shield Power: 18* COMBAT EFFICIENCY D: 97.3 WDF: 0** THE MINIATURES:One thing I am not in short supply of is miniatures from other games. As may be noticed, these are actually Carrack warships from Battletech. Their simple geometric design and lack of nacelles made them perfect for Valhallen transports. Since the miniatures are still in production, anyone wanting to use the Longboat in a tabletop game won't be hard pressed to find them. theSwede
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Post by brickwall on Sept 22, 2023 15:32:10 GMT -7
Fantastic, Swede! Fantastic one thousand percent! And many thank-yous for the mention regarding the Bransle-class. Again, thank you! I can imagine one of the Longboats could be modified as some sort of heavy exploration ship, perhaps even as an attempt to penetrate the Galactic Barrier. Maybe one of them could even attempt to reach the IEC to begin trading relations. Please forgive me for repeating myself. But this is fantastic!
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Post by trynda1701 on Sept 22, 2023 17:18:43 GMT -7
Cool designs thescreamingswede Conincidentaly, that Star Frontiers mini you used for the Bransle class was posted by someone on the Starship Modeller Facebook group on the 13th of September! With brickwall mentioning an exploration variant of the Longboat possibly attempting to reach the IEC in the Triangle, does the Concordat know about the Triangle? Plus, in the Bransle entry, you mention privateers, presumably from within the Concordat. But could the reverse with the Triangle for the Orions exist, would THEY know about the Concordat?
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Post by trynda1701 on Sept 23, 2023 14:10:56 GMT -7
I've just realised that there is a Klingon/Romulan border between the Concordat and the Triangle. So there is no equivalent to the Klingon Neutral Zone development corridor that allows Kephans reach the Triangle from Unity space. Concordat ships would therefore be travelling thru either Klingon or Romulan space, not a good place to be.
Yet at the start of this thread, you have the Concordat being long term rivals of both the Klingons and the Romulans. Plus having a treaty with the Federation. Did Concordat ships fly above or below enemy territory to reach the Federation?
It still doesn't preclude whether the Concordat might also know about the Triangle, thru data recovered from ships they destroyed in engagements with either Klingon or Romulan ships. The chances of Orions knowing about the Concordat would be less, having smaller ships in general compared to the Klingons or Romulans. The largest Orion ships in my FASA universe are few in number, even if my largest, the Conquetor class heavy cruiser is equivalent in CE terms to a Mk.I Enterprise class cruiser (yes, we played that scenario, and the Orion held its own. It does use Klingon technology of course). So smaller raiding vessels are more prevalent in my Orion fleet.
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Post by thescreamingswede on Sept 26, 2023 23:23:32 GMT -7
I had noticed that, and to be honest that's kind of what spurred me to start working on my Valhallen Project again. It's been dormant for a while and now that I've been able to scrape up some time, I have a little momentum to continue it.
Yes, the VSC is aware of the Triangle, the Orions, and any of the other races/empires/factions the Federation has had contact with, although they seem to have had limited contact with the Orions, even in their corner of space on the other side of the Klingon/Romulan border, before contact with the Federation happened. Those pesky Orions seem to get around. This leads to the next point of order....
In the information book I was (and will restart) writing on the Valhallen Stellar Concordat, it was the Federation that discovored the Valhallens. On a mission I wrote over three decades ago, my player characters were forced to head into that region of space. An Excelsior Mk-I, an Enterprise Mk-IV, and a Mk-III Chessell heavy cruiser (the one of my design), traversed the corridor between Romulan and Klingon space at high warp, basically outrunning anything the two powers had to intercept and bumping into the Valhallens literally by accident. When the Valhallen learned of the ongoing "feud" between the Federation, Klingons, and Romulans, well, as the Valhallen say;
"Min fiendes fiende Γ€r min vΓ€n".
The Caernarvon Class vessel, another which I designed, was built specifically for traversing this corridor. While physical trade between the two nations is simply out of the question until a way can be found to traverse that corridor safely, the Valhallen are working on a high speed transport vessel in partnership with one of the Federation's leading ship builders however. Going up over or under the Klingon/Romulan border has proven to be hazardous since such a boundary is fuzzy and ill defined, making the passage take way longer than necessary or to dangerous to be profitable. No commercial hauler has found the effort lucrative enough to attempt it however, as was eventually found out, the Orions have had limited contact with them. The Klingons and the Romulans are too interested in what they are doing to each other to really worry about policing the smaller Orion cutters and Blockade Runners anyway.
Yes, the Concordat has its own internal problems. Most of these are generally caused by the way they expanded their empire. While they are consumate explorers, they have also taken over smaller empires and advanced planets by force. They are Vikings, afterall. Some of these smaller entities have managed to eek out a resistance of sorts. They are kind of like the Marquis in TNG/DS9 times. While of no real threat to the Concordat, they are elusive, cunning, and motivated. Most of these groups have taken up residence on the lee side of the Concordat, trying not to get caught between the Romulans and Klingons and the Valhallen, but some do exist there, playing those factions against themselves.
I hadn't really thought of that type of mission for the Longboat, but the tractor beam system it employs is massive and very superstructure heavy. If the Valhallen were to modify it for deep space exploration, it would be these hardpoints that would have to be sacrificed in order to make it viable. As has been seen onscreen, the Galactic Barrier needs to be penetrated at a considerable velocity to prevent the detrimental effects of passing through it, especially to ESP sensitive crew, though the electronics do seem to take a considerable amount of punishment as well. The Longboat's drive system just simply isn't up to that task.
As for trade with other governments, I guess it would be possible, especially if the government in question had something the Valhallen's would consider valuable enough to trade. For now, their trade is limited to a few luxury items from the Orions and with the Federation, though with the Federation, it's more trade of information than physical assets at the moment. The economics of the VSC are different than those depicted in FASA's universe. Nobody owns anything substantial. Everthing is owned by the state (or states, since there are still six familial lines running the show). The Valhallen basically have "crown corporations"; companies run by the government that constitute the economic backbone of the Concordat. Most of these are further broken down into "aktiebolags", or "limited companies", to reduce the bloat and backlog caused by having one massive managing infrastructure.
As an example, the state owns the transports, but each individual aktiebolag manages their fleet of alotted ships. So the "malm aktiebolag" (mine limited company) runs their fleet while "generisk last aktibolag" (generic cargo limited company) run theirs. They then coordinate with the "transittrafikmyndighet" (traffic transit authority) for access to shipping lanes and loading/unloading facilities.
Most of this will be covered in the appropriate section of the VSC Book in further detail, though I admit this was a little more than I had expected to write tonight. Guess the creative juices are flowing in the right direction.
Hope this helps.
theSwede.
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Post by trynda1701 on Sept 27, 2023 18:02:46 GMT -7
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Post by thescreamingswede on Nov 18, 2023 21:36:20 GMT -7
VOLUSPA CLASS XIV LONGSHIP (BATTLESHIP)Voluspa Class XIV Heavy Longship (Battleship)A BRIEF LOOK AT THE VALHALLEN STELLAR CONCORDATβS LATEST AND MOST UNUSUAL VESSEL TO DATEThe Voluspa (pronounced Vool-us-poh) is the Valhallenβs answer to bridging the gap with their new allies, the United Federation of Planets. The intervening space between the Concordat and the relative neutrality of the area known as The Triangle is a contentious one since it currently is the demarcation line between the Romulan and Klingon empires. Indeed, only the Federation has been able to run this line relatively unscathed as they are the only power in the Alpha and Beta quadrants who currently have the engine technology to successfully run this path at a speed that prevents the other two main powers from intercepting their ships. The lopsided power balance in this alliance has made the Valhallen uneasy. Normally accustomed to carrying more than their weight in any situation, the Valhallen expressed an interest to work with several Federation firms in order for them to develop a design capable of taking some of the workload off an already stretched Starfleet and the Federation as a whole. The Voluspa class is the result of almost ten years of cooperation. While the design is ultimately Valhallen, several of the propulsion technologies share a very eerie kinship with some of the Federationβs most advanced equipment. For example the warp drive has a similar resonance frequency and power output curve to early FTWA Transwarp drives, like the ones used on the Excelsior. Another strangely familiar piece of equipment is the shielding system, which bears more than a passing resemblance to the Federationβs FSS generator. While these two systems could very well be inspired by the Federationβs counterparts, the rest of the design is very distinctly Valhallen. The Voluspa draws a very striking visual que from the workhorse of the Valhallen fleet, the Riga class destroyer. The angled and faceted hull design of the Riga can be clearly seen in the Voluspa, especially in the bow where two protruding parts of the hull bracket a newly developed version of the deadly Anti Proton Rifle. This massive weapon system is basically two of the assault classes of the anti-proton weapons melded together. While the system requires about 25% of the total power to charge, itβs damage output is enough to vaporize anything in front of it. In addition to this massive weapon, the Voluspa carries an impressive arsenal of fusion beams and torpedoes that can protect the ship from almost any angle. The Voluspa also carries a new concept in shielding. While the main shield system is on par with the Federationβs FSS system, this new design also carries a redundant secondary shielding system that can work in conjunction with the main system. Instead of dumping raw power into the grid to bolster a section of shield, this secondary system can add up to an additional fifty percent of the main system at half the cost of just pushing raw power through the main system. Additionally, it will still afford shield protection should the main system fail or take damage. Another deviation to the normal Valhallen style of shipbuilding has been the inclusion of a relatively large cargo capacity. In standard Valhallen fashion, the extra space that could have been used for more spacious crew quarters and amenities as well as scientific areas like labs and such were ignored in order to fit in as much cargo space as could be afforded while still maintaining the heavy hull reinforcement seen in other Valhallen designs. This concept harkens back to the days when the Valhallenβs ancestors used to ply the oceans of Terra (and Groenveld) in thier longships and were as much merchants as they were warriors and conquerors. This inclusion has allowed them to begin transporting trade material to and from worlds within the Federation. As irony would have it however some of the first goods traded with the new ships when they arrived were traded with Orion and Kephan merchants, not Federation planets. Voluspa Class XIV Longship/BattleshipCONSTRUCTION DATA Model Number: Type A Date Entering Service: 2/2910. Number Constructed: 2 HULL DATA Superstructure: 60 Damage Chart: C SIZE: Length: 221m Width: 193m Height: 41m Mass: 271,485mt CARGO: Cargo Units: 569SCU Cargo Capacity: 28,450mt Landing Capability: None EQUIPMENT DATA Control Computer Type: VCG Transporters 5 Person Standard: 6 20 Person Emergency: 6 Standard Cargo: 4 Cloaking Device Type: NONE Power to Arm: N/A OTHER DATA Crew: 500 Passengers: 20 Shuttlecraft: 6 ENGINES AND POWER DATA Total Power Units Available: 128 Movement Point Ratio: 5 to 1 Warp Engine Type: VWG-4 Number: 2 Power Units Available: 48ea. Stress Charts: C/D Maximum Safe Cruising Speed: Warp 12 Emergency Speed: Warp 14 Impulse Engine Type: VSLD-4 Power Units Available: 32 WEAPONS AND FIRING DATA Beam Weapon Type: VFB-7 Number: 6 Firing Arcs: 2fp-2fs-2a Firing Chart: T Maximum Power: 12 Damage Modifiers: 8 1 to 6 4 7 to 12 2 13 to 18 Beam Weapon Type: AAPR (Twinned) Number: 2 in 1 Firing Arcs: Fwd Firing Chart: W Power to Arm: 30 Damage: See Chart Missile Weapon Type: VP-2 Number: 6 Firing Arcs: 4f-2a Firing Chart: O Power to Arm: 1 Damage: 14 SHIELDS DATA Deflector Shield Type: VSJ Shield Point Ratio: 1 to 4 Maximum Shield Power: 20 Secondary Shield System: VSC Shield Point Ratio: 1 to 2 Maximum Shield Power: 10 COMBAT EFFICIENCY D: 208.6 WDF: 138.8 The Mini I picked this mini up to be used as a superheavy tank for Battletech, until I opened the blister and realized that its big turrent gun was missing. The mini is from Renegade Legion I believe, so it would certainly keep the Valhallen look as most of the Valhallen minis I built were from Renegade Legion. LOL This is a new construct, recent as of a few weeks ago and finally tweaked to this. With my new/old group starting to gain some traction in the play department, it seemed right to update some fleets. This ship would have been first seen shortly after the Khitomer Accords and the events of Star Trek VI, though I may have buggered up the FASA stardate thingy. theSwede.
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Post by trynda1701 on Nov 19, 2023 6:10:58 GMT -7
Swede Well, the Voluspa class looks well designed for her purpose of running the Klingon/Romulan border gauntlet. Fast as hell and well armed and shielded to boot. What a bruiser! As for your FASA dating, it looks correct. The movies STII-IV take place in mid to late Reference Stardate 2/22, which is supposed to be 2285 on screen, with ST VI taking place either 2292 or possibly 2293. Dates for ST VI are supposedly based on McCoys' line on how long he'd been the Enterprise surgeon, and his first appearance on screen in season 1 of TOS (2265 or 2266 on screen). So, a seven to eight year gap from late 2/22 matches your 2/2910 date fine. (By the way, you seem to have a typo for the MPR, it's reading 2E.) I hope you enjoy your relationship with we Orions. Drinks can be had at the bar at a moderate profit for the owners! Cool design, and nice use of that Renegade Legion tank body.
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Post by thescreamingswede on Nov 19, 2023 15:04:31 GMT -7
By Jove, you're right. I did. I probably made several typos, regardless of how much I proofread, something always slips through. I have corrected it. It should be a whopping 5/1. [/quote]
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Post by thescreamingswede on Nov 19, 2023 15:15:25 GMT -7
Agreed. While it may seem strange that the Valhallen would be willing traders with the Orions, you have to remember that the lifestyle of the Valhallen is rather Spartan, and that personal possessions are just that, very personal. In a society that shares everything else, to own something outright is a priviledge that is earned, not just given. So things that would be considered an every day item in our society could potentially be something of great value to a Valhallen, so it's difficult to say just what a Valhallen would find worthy of trading for, since money is "vardelos", or worthless.
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