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Post by walrusguy on Sept 12, 2017 21:13:05 GMT -7
1 beam weapon and two torpedoes? That's do-able...
I know that when you get to 4 weapons - you're really in the realm of small print - like 6 pt font and lower. With our yahoo group - we've been wrestling with that for a few years now - without real success.
I'm also not sure if its best to create one file with multiple print pages or have a separate file for the various equipment layouts...
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macdevious
Lieutenant Junior Grade
Damn the torpedo's Full speed ahead!!
Posts: 93
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Post by macdevious on Oct 24, 2017 15:35:58 GMT -7
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Deleted
Deleted Member
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Post by Deleted on Jan 18, 2018 3:37:46 GMT -7
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Post by trynda1701 on Dec 9, 2018 10:47:49 GMT -7
As well as the official ADB Facebook page from the makers of the Star Fleet Universe found here... m.facebook.com/groups/568564029852004/?ref=group_header&view=group...I just found out about this unofficial group from the Federation Commander forum. m.facebook.com/groups/568564029852004/?ref=group_header&view=groupAccording to the forum, it's a very lively SFU Miniatures Painting and Kitbashing Tips Facebook group. It apparently sees a huge amount of pictures and updates daily. Although this shows mainly Star Fleet Battles miniatures, I've seen a couple of FASA minis too. And who here doesn't like cool painted Star Trek minis? So I thought I'd add the link to the links thread for your information. Enjoy.
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Post by tosfan1956 on Nov 21, 2019 20:00:43 GMT -7
Does anybody have a copy of Franz Josephβs tech manual? And would you be willing to msg me or post the name and NCC numbers for the cruisers, destroyers, scouts and tugs from there?
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Post by starcruiser on Nov 22, 2019 9:10:18 GMT -7
All of the pages you need are already online at this -wonderful- site: Star Trek BlueprintsEnjoy getting lost on that site!
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Post by tosfan1956 on Nov 22, 2019 10:38:12 GMT -7
Thank you. That works for me :-)
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Post by tosfan1956 on May 21, 2020 13:40:58 GMT -7
Anybody know the math behind the TURN STRESS CHART? Iβm trying to expand the one I have because it only shows damage at warp speed and that is limited to WF10. Iβll be using it for sub-light speeds up to 30 hexes per turn without separate phases.
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Post by bazbaziah on May 22, 2020 9:10:03 GMT -7
Anybody know the math behind the TURN STRESS CHART? Iβm trying to expand the one I have because it only shows damage at warp speed and that is limited to WF10. Iβll be using it for sub-light speeds up to 30 hexes per turn without separate phases. Why not leave the table as is but replace the row titles from SUB W1 etc. to number of hexes each turn 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22-24 25-27 28-30 Way easier than trying to headbang the numbers and also stops the numbers getting to big. Jim
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Post by tosfan1956 on May 23, 2020 13:41:50 GMT -7
And for my next question... Engineering Grids: Shields, Weapons, Maneuver. Shields and weapons I guess donβt work when these take hits. Pretty cut & dried, right? What happens when Maneuvering is out? No steering? No movement at all? My rules from ST III donβt cover them. Also, (ok, more than one question) I have a Master Control Panel from Starship Design Consortium (MCP Version 2.0) that shows Shields 1-6 as one single box for turns 1-12. Not the triple columns of 20 boxes. It also shows a bank of 90 boxes in the weapon display that could be a torpedo ammunition count? Not even sure how I got it but it looks interesting and all info is on one page instead of the other that is two pages (making a front and back)
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Post by trynda1701 on May 24, 2020 17:08:30 GMT -7
Anybody know the math behind the TURN STRESS CHART? Iβm trying to expand the one I have because it only shows damage at warp speed and that is limited to WF10. Iβll be using it for sub-light speeds up to 30 hexes per turn without separate phases. From what I remember from various sources that independently back engineered the FASA formulas, I don't think those charts have formulas related to them. And for my next question... Engineering Grids: Shields, Weapons, Maneuver. Shields and weapons I guess donβt work when these take hits. Pretty cut & dried, right? What happens when Maneuvering is out? No steering? No movement at all? My rules from ST III donβt cover them. Also, (ok, more than one question) I have a Master Control Panel from Starship Design Consortium (MCP Version 2.0) that shows Shields 1-6 as one single box for turns 1-12. Not the triple columns of 20 boxes. It also shows a bank of 90 boxes in the weapon display that could be a torpedo ammunition count? Not even sure how I got it but it looks interesting and all info is on one page instead of the other that is two pages (making a front and back) I don't have my rulebook to hand, but for the Maneuver grid, I think we played it that you couldn't turn, and if a new turn started before you got the grid repaired, you could only allocate the same power to movement as the previous turn, so same speed as before. Can't help you with the new MCP panels, haven't seen them!
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Post by bazbaziah on May 25, 2020 11:26:42 GMT -7
And for my next question... Engineering Grids: Shields, Weapons, Maneuver. Shields and weapons I guess donβt work when these take hits. Pretty cut & dried, right? What happens when Maneuvering is out? No steering? No movement at all? My rules from ST III donβt cover them. Also, (ok, more than one question) I have a Master Control Panel from Starship Design Consortium (MCP Version 2.0) that shows Shields 1-6 as one single box for turns 1-12. Not the triple columns of 20 boxes. It also shows a bank of 90 boxes in the weapon display that could be a torpedo ammunition count? Not even sure how I got it but it looks interesting and all info is on one page instead of the other that is two pages (making a front and back) Page 36 of the rule book with the D7 firing on the fed ship states "...when a ships manoeuvre power converter is down, the ship may not be manouvered. The engines continue to move the ship straight forward at the movement rate reflected by it's current power to movement. No heading changes are allowed and the ship may not hold station. Thus at least one movement phase will pass with the ship moving straight ahead. If the damaged MPC is not repaired before the next power allocation phase the amount of power allocated to movement in the previous turn must be reallocated..." Hope this helps? Jim
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Post by bazbaziah on May 25, 2020 11:43:07 GMT -7
And for my next question... Engineering Grids: Shields, Weapons, Maneuver. Shields and weapons I guess donβt work when these take hits. Pretty cut & dried, right? What happens when Maneuvering is out? No steering? No movement at all? My rules from ST III donβt cover them. Also, (ok, more than one question) I have a Master Control Panel from Starship Design Consortium (MCP Version 2.0) that shows Shields 1-6 as one single box for turns 1-12. Not the triple columns of 20 boxes. It also shows a bank of 90 boxes in the weapon display that could be a torpedo ammunition count? Not even sure how I got it but it looks interesting and all info is on one page instead of the other that is two pages (making a front and back) Second answer. The 90 boxes are there to mark off torpedo expenditure, if you are using that alternate rule. With the creation of bigger and better shields there was not the space to lay them out like in the original so you simply used each box to record the number of shield points you had for each shield per turn. Not ideal but the best way to use available space. Jim
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Post by tosfan1956 on May 28, 2020 6:40:57 GMT -7
Ok, Bazbaziah. Thanks for that info. So, the shields, you put in shield points, say 10. But, with the 3 columns on the normal display, that means you have to record up to 30 hits?? In that little box? Ha! I never really liked the way FASA set up the shields any way. Iβll probably modify that rule as well. Modifying and rewriting rules is something I enjoy almost as much as playing a game. From something as simple as changing the dates and use Julien dates to... well... Iβve got 8-9 pages of rules changes. And still working on it
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Post by bazbaziah on May 31, 2020 4:46:42 GMT -7
Ok, Bazbaziah. Thanks for that info. So, the shields, you put in shield points, say 10. But, with the 3 columns on the normal display, that means you have to record up to 30 hits?? In that little box? Ha! I never really liked the way FASA set up the shields any way. Iβll probably modify that rule as well. Modifying and rewriting rules is something I enjoy almost as much as playing a game. From something as simple as changing the dates and use Julien dates to... well... Iβve got 8-9 pages of rules changes. And still working on it Hey, That's about it, from.what I can remember this was still a work in progress that fell by the wayside and was forgotten about. I had a whole file of rewritten rules, new stuff and the lime That we used in our games but sadly they have all been lost to time and house moves etc. Realistically the game begins to implode if you go much above what is in the second edition construction book. The shield and weapon numbers get bigger so you need more power which makes the engines bigger which means the MPR has to increase. It's the same if you try to make older era ships the game can't handle it. Don't get me wrong I have always loved this game and wouldn't be talking about it now all these years later if I didn't. Jim
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Post by tosfan1956 on Jun 6, 2020 7:21:05 GMT -7
So, I found coordinates for many Federation planets on Memory Beta. Unfortunately, I donβt see anything to indicate a scale. Sol is listed as 1.23N 2.79W and Alpha Centauri is 1.27N 2.92W. But I have no reference point to start from. Any body have a clue? (No guesses please) Itβs too bad somebody put in all this work but never listed any planets from the other empires
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Post by tinker on Jun 6, 2020 15:08:04 GMT -7
So, I found coordinates for many Federation planets on Memory Beta. Unfortunately, I donβt see anything to indicate a scale. Sol is listed as 1.23N 2.79W and Alpha Centauri is 1.27N 2.92W. But I have no reference point to start from. Any body have a clue? (No guesses please) Itβs too bad somebody put in all this work but never listed any planets from the other empires I would guess it would be "the galactic center" - the middle of our galaxy.
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Deleted
Deleted Member
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Post by Deleted on Jun 6, 2020 18:47:24 GMT -7
So, I found coordinates for many Federation planets on Memory Beta. Unfortunately, I donβt see anything to indicate a scale. Sol is listed as 1.23N 2.79W and Alpha Centauri is 1.27N 2.92W. But I have no reference point to start from. Any body have a clue? (No guesses please) Itβs too bad somebody put in all this work but never listed any planets from the other empires I would guess it would be "the galactic center" - the middle of our galaxy. OK... Where did you find these coordinates?
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Post by tosfan1956 on Jun 6, 2020 20:54:17 GMT -7
Found them on Memory Beta βCoordinatesβ
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Post by krebizfan on Jun 6, 2020 21:42:20 GMT -7
It looks like it should be the center* of the Federation since the planets close to 0,0 are all within the Federation and the planets that show up on near the borders have larger numbers.
* Well, at the time the map would have been generated.
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Post by bazbaziah on Jun 7, 2020 3:30:04 GMT -7
Check out the same reference on the memory Alpha page. memory-alpha.fandom.com/wiki/Coordinates"...According to Star Trek Maps, the XYZ spatial coordinates 0,0,0 used by the Federation are those of a central navigation beacon located near the core worlds of the Federation. The galactic XYZ values are in a grid in relation to this central beacon. Units in the grid are parsecs. The first value, X, is the distance towards (positive) or away from (negative) the center of the galaxy. The second value, Y, is the distance towards the left "Alpha Quadrant" direction (positive) or the right "Beta Quadrant" direction (negative). The third value, Z, is the distance in the galactic north direction upwards (positive) or galactic south downwards (negative) away from the galactic plane. Based on the various canon references, the system of coordinates used in Star Trek appears to be more complex than this..." So it appears that the scale is in parsecs or 3.26 light years. Why is a Parsec defined as 3.26 light years? They didnβt decide that parsec is 3.26 light years, it just happens that parsec is that distance. Parsec isnβt defined in terms of light years, it is defined as distance at which one astronomical unit (distance from Earth to the Sun) subtends an angle of one arcsecond (1/3600 of a degree and there are 360 degrees in a circle). This means that when you mark a position of a star in the sky and then wait six months so that the Earth is on the opposite side of the Sun (that is two astronomical units), and then mark new position of same star, it will appear that star moved two arcseconds across the sky if it is at a distance of one parsec. Or you can imagine a triangle formed by the Earth, the Sun and a star in which the angle formed by that star is one arcsecond. So scientists chose perfectly sensible distance for one parsec (the name gives it away - distance needed to obtain a PARallax of one arcSECond), itβs just that they didnβt have light years in mind when choosing said unit but rather trigonometry. Same could be asked for light year also: why is it 9.460.528.400.000 km and not some sensible number like 10 trillion km? Because it has nothing to do with kilometers, but with the distance that light travels in one year. All this units are formulated because the universe is so vast that our standard measures for distance which work beautifully on Earth fail us in vastness of space. Jim
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Post by trynda1701 on Jun 7, 2020 10:53:56 GMT -7
So, I found coordinates for many Federation planets on Memory Beta. Unfortunately, I donβt see anything to indicate a scale. Sol is listed as 1.23N 2.79W and Alpha Centauri is 1.27N 2.92W. But I have no reference point to start from. Any body have a clue? (No guesses please) Itβs too bad somebody put in all this work but never listed any planets from the other empires Those coordinates you noted refer to the FASA maps, which although based on the Star Trek Maps that bazbaziah noted, are smaller in scale, roughly half the diameter for Federation Space, I believe? I don't have both to hand. But the origin point for them is the central point of Federation Space in both systems. Here's an image of the Federation map from FASA... If you Google 'FASA star maps' you will find this style of black and white map for the Triangle as well. There will probably be images of the colour version of the Triangle area that came as a small poster with that supplement. I don't think the original FASA Klingon or Romulan maps go into as much detail as those two areas, but will have a few systems noted.
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Post by tosfan1956 on Jun 10, 2020 6:14:53 GMT -7
TRYNDA1701: Thank you. Just what I needed
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Post by trynda1701 on Jun 29, 2020 16:41:26 GMT -7
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Post by trynda1701 on Dec 11, 2020 11:39:01 GMT -7
Another source of FASA Starship info for forum members both old and new is the site which is effectively a replacement for the old Yahoo Groups, including some of the FASA Yahoo Groups. groups.ioAs I said elsewhere, with Yahoo Groups closing finally on the 15th of December 2020, I found that four of them transferred over to the Groups.io site. These are found under the heading of TheFASAStarTrekUniverseE-group, and include the other Yahoo Groups from Morena Shipyards, Mustaka Shipyards, and Fleet Surplus Depot Zed 15. The site works very similarly to the old Yahoo Groups, with email messaging and other similar features. Register for the main site, then search for the FASA groups there. You will have to request membership to each of the four Groups.
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