Post by Meteo Ascension on Jul 1, 2012 14:09:00 GMT -7
Pakled Random Ship Generator
This is a random ship generator from 189, in Challenge #66, intended for TNG, in a scenario that had some Urusei Yatsura references, much like in the actual second season episdoe they appeared in.
Because of the "magpie" nature of the Pakleds, as well as their tendency to steal technology from other races and retrofit it to their ships, no two Pakled ships will be quite the same. In addition, because of their lack of shipbuilding expertise, Pakled vessels are often totally under or overpowered. Many do not even make it out of orbit, while others malfunction and strand their crews in space. This random ship generator enables GMs to instantly create new Pakled starships for use with the Starship Combat Simulator.
1: Roll 1d100 to determine Superstructure
2: Choose Engine Location/Detailed Damage chart
3: Roll 1d100x1d10 for cargo units
4: roll 1d10 to determine number of transporters/shuttles
5: Roll 1d100+30 to determine total number of power units available
6: roll 1d4 to determine total number of engines
7: divide total power between number of engines
8: Roll 1d10 to determine number of weapons
9: Roll 1d6 and consult the Shield Chart to determine the facing of the weapon
10: Roll 1d10 to determine Weapon Max Beam Power/Damage
11: Roll 2d10 to determine Firing Chart Number
12: Roll 2d10 to determine ship's Maximum Shield Power
13: Roll 1d10 for SPR
14: Roll on the Special Weapons Chart, below
Special Weapons Chart
1: Cloaking Device, Power use 50.
2: No Item.
3: Phaser array. Max Beam Power: 10, Firing Chart: M Choose Arc
4: Plasma Torpedo. Damage Chart: RL-3 Power to Arm: 8 FC: T A: F
5: No Item.
6: Tractor beam. Power use: 30
7: Blaster cannon. Max Beam Power: 7 Firing Chart: R Arc: P
8: Cloaking Device, Power use 75.
9: Roll again on the chart, two times, Apply it.
10: Laser Cannon, Max Beam Power: 3 Firing Chart: H Pick two firing arcs
This is a random ship generator from 189, in Challenge #66, intended for TNG, in a scenario that had some Urusei Yatsura references, much like in the actual second season episdoe they appeared in.
Because of the "magpie" nature of the Pakleds, as well as their tendency to steal technology from other races and retrofit it to their ships, no two Pakled ships will be quite the same. In addition, because of their lack of shipbuilding expertise, Pakled vessels are often totally under or overpowered. Many do not even make it out of orbit, while others malfunction and strand their crews in space. This random ship generator enables GMs to instantly create new Pakled starships for use with the Starship Combat Simulator.
1: Roll 1d100 to determine Superstructure
2: Choose Engine Location/Detailed Damage chart
3: Roll 1d100x1d10 for cargo units
4: roll 1d10 to determine number of transporters/shuttles
5: Roll 1d100+30 to determine total number of power units available
6: roll 1d4 to determine total number of engines
7: divide total power between number of engines
8: Roll 1d10 to determine number of weapons
9: Roll 1d6 and consult the Shield Chart to determine the facing of the weapon
10: Roll 1d10 to determine Weapon Max Beam Power/Damage
11: Roll 2d10 to determine Firing Chart Number
12: Roll 2d10 to determine ship's Maximum Shield Power
13: Roll 1d10 for SPR
14: Roll on the Special Weapons Chart, below
Special Weapons Chart
1: Cloaking Device, Power use 50.
2: No Item.
3: Phaser array. Max Beam Power: 10, Firing Chart: M Choose Arc
4: Plasma Torpedo. Damage Chart: RL-3 Power to Arm: 8 FC: T A: F
5: No Item.
6: Tractor beam. Power use: 30
7: Blaster cannon. Max Beam Power: 7 Firing Chart: R Arc: P
8: Cloaking Device, Power use 75.
9: Roll again on the chart, two times, Apply it.
10: Laser Cannon, Max Beam Power: 3 Firing Chart: H Pick two firing arcs